Author Topic: Photoshop starfields  (Read 3253 times)

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Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
Photoshop starfields
how do you create a decent-looking starfield ( i.e a nightime sky of a desert) in photoshop?
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Corsair

  • Gull Wings Rule
  • 29
Universe plugin!!! ;)

now where's that hyperlink...?
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline Stryke 9

  • Village Person
    Reset count: 4
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Glitterato. Or the "noise" filter if you don't care about suckage factor.

Or, yes, Universe. Not as good as Glitterato.

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
Thanks.. d/l now..
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Corsair

  • Gull Wings Rule
  • 29
Quote
Originally posted by Stryke 9
Or, yes, Universe. Not as good as Glitterato.

But it lasts forever, instead of just thirty days. And even if I set the clock back it still doesn't work.
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline Stryke 9

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  • 211
That's why you PAY for it, hombrito.

It's aight to warez **** you need on the off time, or when it costs more than your car like MAX, but a genuinely useful, fairly-priced tool, in my mind, should be payed for. If only so that the company goes on to make more useful **** you can buy or steal.

  

Offline Xelion

  • 28
  • In the Ether
You can actually make quite good starfield with the most basic plugins in photoshop....

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
okay then.. how about mountainous terrain..
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Stryke 9

  • Village Person
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Terragen, Carrara, or MAX. MAX requires a special plugin and you can't control the terrain with anything I've seen for free, Carrara's every bit as tempermental as its predecessor but a solid prog all in all, and Terragen's for the cheapskate in all of us. But don't be expecting to get a lot done.


Alternately, if you wanna stick to 2D format, take a photo.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
ppffff, Stryke9, really:
in max, w/o plugin:
-make a grid, draw the usual elevation map blabla ( greyscale map, the brighter it is, the higher the landscape will be, so white for moutains, pure black for canyons ),

-tesselate modifier on your grid ( right click on "tesselate" in the stack to deactivate it in the editor, but allow it at render, you don't want thousands of polys to slow down your stuff. after than you put tesselate to zero, to quad, to higher iteration )

-displace modifier on your grid, select your elevation map.

-basic texture for a landscape: falloff procedural
falloff type: perpendicular/parallel
direction: world Y

then replace both "none" entries with maps, procedurals, whatever. I usually have three or for levels of procedurals for that.
when you're done, copy ( not instance ) the whole material to bump and specualr level, change all the colors to black or white, then play with contrasts to achive the effects you want.
it's fast, and no need to buy an expensive or use a crappy pluggin ;)
SCREW CANON!

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
I totally don't get what you are saying there, venom.

Pictures please?:) I want to learn how to make terrains.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by NeoHunter
I totally don't get what you are saying there, venom.

Pictures please?:) I want to learn how to make terrains.


pictures? you'd just have text.
grids are in the create panel, basic geometries or something
displace is in the modifier rollout
all the map stuff is in the material panel
SCREW CANON!

 

Offline Stryke 9

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Or fine, do it the hard way. I'll stick to my built-in, fully-functioning, editable terrain system.:p

 

Offline Xelion

  • 28
  • In the Ether
Never dealt with terrain ask Steak or someone else...:p

 

Offline Nico

  • Venom
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  • 212
Quote
Originally posted by Stryke 9
Or fine, do it the hard way. I'll stick to my built-in, fully-functioning, editable terrain system.:p


Ok, I'll stick with my fast, free, efficient way of doing them ;)
SCREW CANON!