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You like?

Its purdy! :up:
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Meh... :blah:
8 (40%)
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Total Members Voted: 6

Voting closed: March 02, 2003, 10:23:02 am

Author Topic: Iceni Re-skin : GTAf Eris  (Read 6339 times)

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Iceni Re-skin : GTAf Eris
I've been working on a re-skin of the iceni over the weekend:

http://www.angelfire.com/stars4/beatspete/eris/eras1.jpg

Its a post Second Great War assult frigate, The GTAf Eris.  Designed for attacking other cap ships, it has 2 main  forward facing beams (Mgreens), and 9 Terslash beams covering all angles.  However it has fairly weak anti fighter weapons.

What i'm wondering is, the iceni model has some turrets with 2 and 3 barrels - can these be used to fire more than one weapon? The collosus and orions do:

Code: [Select]
$Subsystem:                     Turret02a, 1.875, 3.0
$Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )


...Other than that question, everything else is done, weapons and ships tables are complete, textures done, and LODs too.
I'll post it up when this is resolved.
For now you'll just have to look at the pictures :p
« Last Edit: March 02, 2003, 10:50:08 am by 671 »

"Your cynicism appauls me Collosus - I have ten thousand officers and crew willing to die for pants !"

"Go to red alert!"
"Are you sure sir? It does mean changing the bulb"

 

Offline Ulundel

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Iceni Re-skin : GTAf Eris
Can't see the pics...

 

Offline silverwolf

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Iceni Re-skin : GTAf Eris
hmm didn't know an iceni was a small little red x

 

Offline kode

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Iceni Re-skin : GTAf Eris
it isnt.


heh...

Hail Eris!
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Offline Anaz

  • 210
Iceni Re-skin : GTAf Eris
woah, hey, that looks cool! add it to the minimod database (in my siggy), after I do a little *fixing* here and there...
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Iceni Re-skin : GTAf Eris
*stabs angel fire*

Ok, i'm sorting it. Hold on.

"Your cynicism appauls me Collosus - I have ten thousand officers and crew willing to die for pants !"

"Go to red alert!"
"Are you sure sir? It does mean changing the bulb"

 
Iceni Re-skin : GTAf Eris
http://www.angelfire.com/stars4/beatspete/eris/Eris_beam_1.jpg

An action shot, those are the two Mgreen beams i mentioned, they are between B greens and S greens, (the M standing for medium).  The weapons table entry will be included too.
« Last Edit: March 02, 2003, 10:47:59 am by 671 »

"Your cynicism appauls me Collosus - I have ten thousand officers and crew willing to die for pants !"

"Go to red alert!"
"Are you sure sir? It does mean changing the bulb"

 

Offline Galemp

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Iceni Re-skin : GTAf Eris
You're saying this little frigate is going to be mounting eleven anti-capship beams? Get real, man. A Deimos only has four TerSlash, and this sucker is even more heavily armed than an Orion.

It's a cool reskin, don't ruin it with lousy tables. Please.
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Offline Petrarch of the VBB

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Iceni Re-skin : GTAf Eris
Quote
Originally posted by beatspete

An action shot, those are the two Mgreen beams i mentioned, they are between B greens and S greens, (the M standing for medium).  The weapons table entry will be included too.


I made an MGreen months ago, it was just a non-slashy TerSlash. What's yours?

 
Iceni Re-skin : GTAf Eris
Quote
Originally posted by GalacticEmperor
You're saying this little frigate is going to be mounting eleven anti-capship beams? Get real, man. A Deimos only has four TerSlash, and this sucker is even more heavily armed than an Orion.



Yes, 11 beams.  It is a post second great war ship, it doesn't have much anti-figher weapons, and Terslash beams dont do much damage anyway.  It sounds a lot, but they are spread widely, you can only get 3 max in line of sight at any time.

"assult frigate"



Quote
Originally posted by Petrarch of the VBB


I made an MGreen months ago, it was just a non-slashy TerSlash. What's yours?


I took the B green, changed the damage, gave it different warmup/down times and sounds, and i think i changed the colour a bit. Here:
Code: [Select]
;---------------------------------------------------------------
; NOTE : most of the fields here are irrelevant and are only included so as not to break the parser
;        beam weapons are a very special case weapon

$Name: MGreen

$Model File: none ; laser1-1.pof
@Laser Bitmap:               laserglow01
@Laser Color: 0, 255, 54
; Pale green R 192 G 255 B 200
@Laser Length: 0.0
@Laser Head Radius: 0.3
@Laser Tail Radius: 0.3
$Mass:                          100.0
$Velocity:                      1600.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                     20.0 ;; in seconds
$Damage:                        750 ;; NOTE: for beam weapons this is kind of a "continuous"

damage applied every few fractions of a second that the beam is on.
$Armor Factor:                  1.0
$Shield Factor:                 1.0
$Subsystem Factor:              1.0
$Lifetime:                      25.0             ;; How long this thing lives
$Energy Consumed:               0.30           ;; Energy used when fired
$Cargo Size:                    0.0           ;; Amount of space taken up in weapon cargo
$Homing:                        NO
$LaunchSnd:                     125             ;; The sound it makes when fired
$ImpactSnd:                     88               ;; The sound it makes when it hits something
+Weapon Range: 4000 ;; Limit to range at which weapon will

actively target object
$Flags:                         ("Big Ship" "huge" "beam")
$Icon:                          icongun05
$Anim:                          LoadGun07
$Impact Explosion:              ExpMissileHit1
$Impact Explosion Radius:       60.0
$BeamInfo:
+Type: 0 ;; 0 - 4 are valid #'s
+Life:   3.5 ;; how long it lasts once the beam is

actually firing
+Warmup:   3000 ;; warmup time in ms
+Warmdown: 1500 ;; warmdown time in ms
+Radius:   90.0 ;; muzzle glow radius in meters
+PCount: 20 ;; particles spewed every interval
+PRadius: 1.4 ;; particle radius
+PAngle: 60.0 ;; angle of the random "cone" where the

particles are generated
+PAni: particleexp01 ;; particle ani
+Miss Factor: 1.0 1.1 1.1 1.7 1.4 ;; magic # - higher == miss

more (only really applicable to type 0 and type 3 beams)
+BeamSound: 121 ;; the looping beam-firing sound
+WarmupSound: 122 ;; associated warmup sound
+WarmdownSound: 123 ;; associated warmdown sound
+Muzzleglow: beamglow3 ;; muzzle glow bitmap
+Shots: 0 ;; only used for TYPE 3 beams
+ShrinkFactor: 0.0 ;; what percentage of lifetime where beam starts

shrinking (0.1 == 10% life left)
+ShrinkPct: 0.0 ;; what percentage of max width we subtract

per second
$Section: ;; one section of the beam (you can

have up to 5)
+Width: 30 ;; width of the section
+Texture: beam-red ;; texture for this section
+RGBA Inner: 255 255 200 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 150 150 150 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.0 ;; how much it flickers (0.0 to 1.0)
+Zadd: 4.0 ;; hehe
$Section: ;; one section of the beam
+Width: 35 ;; width of the section
+Texture: beam-green2 ;; texture for this section
+RGBA Inner: 160 160 0 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 60 60 0 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.45 ;; how much it flickers (0.0 to 1.0)
+Zadd: 0.0 ;; hehe
$Section: ;; one section of the beam (you can

have up to 5)
+Width: 40 ;; width of the section
+Texture: beam-green ;; texture for this section
+RGBA Inner: 255 255 200 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 150 150 100 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.4 ;; how much it flickers (0.0 to 1.0)
+Zadd: 2.0 ;; hehe
$Section: ;; one section of the beam
+Width: 45 ;; width of the section
+Texture: beam-green3 ;; texture for this section
+RGBA Inner: 255 0 0 200 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 60 0 0 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.5 ;; how much it flickers (0.0 to 1.0)
+Zadd: 0.0 ;; hehe

"Your cynicism appauls me Collosus - I have ten thousand officers and crew willing to die for pants !"

"Go to red alert!"
"Are you sure sir? It does mean changing the bulb"

 

Offline Anaz

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Iceni Re-skin : GTAf Eris
zip it & shove it into the minimod database :D
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline diamondgeezer

Iceni Re-skin : GTAf Eris
Er... I don't like the reskin :nervous:

*runs from Pete's wrath*


Sorry, it's just far to light for me. Doesn't look buisness like somehow...

 

Offline Knight Templar

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Iceni Re-skin : GTAf Eris
Can't see it.

11 still sounds like waaay too much.

Try 6 tops. Just because its post capella doesn't mean its a supership. It still has to divert energy and have all the hardware inside just like the rest of them. No amount of "better tactical thinking" can change that.
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Iceni Re-skin : GTAf Eris
Quote
Originally posted by Analazon
zip it & shove it into the minimod database



Zip-z0red, add-z0red.

"Your cynicism appauls me Collosus - I have ten thousand officers and crew willing to die for pants !"

"Go to red alert!"
"Are you sure sir? It does mean changing the bulb"

 

Offline karajorma

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Re: Iceni Re-skin : GTAf Eris
Quote
Originally posted by beatspete
What i'm wondering is, the iceni model has some turrets with 2 and 3 barrels - can these be used to fire more than one weapon? The collosus and orions do


Misdirection to confuse the enemy. Trust me. They don`t regardless of what the tables say.
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Iceni Re-skin : GTAf Eris
Quote
Originally posted by Knight Templar

11 still sounds like waaay too much.



The ai for cap ships tells them to circle each other. If you have 2 cap ships, they sit and go round in circles, and unless they have much broadside beam power, nothing happens. Now, a diemos solves this problem by having a slash beam on its side, so as it goes round and round it slowly chews away at the other ship. The Eris has 2 slash beams to each side - that makes it effectively only twice as powerful as a diemos.  It still gets 0wned if it lands the wrong side of a Ravana.
Slash beams have a fire wait of 10 seconds, plus warm up, down, and time spent firing, their total cycle is about 15 seconds.  Two slash beams from one ship every 15 seconds isnt exesive.  
Where the beam count may get a bit out of hand is when there are multiple targets, ie when the ship is running a blockade.  Yes, then you have a lot of beams.
Ultimatley i was thinking about how useful the ship would be to mission designers.  When this thing warps in and opens fire,  i want it to be impressive.
Ofcourse, 11 beams on a normal ship would be very unbalanced.  But this ship has nearly no anti fighter weapons - 3 piranhas and 11 terran turrets. No AAA or flack. This again gives FREDers something to work with - assigning alpha to defend it, or seting up an esscort of an Aelous to hold of bombers.

Plus if your that bothered, change it in FRED.

"Your cynicism appauls me Collosus - I have ten thousand officers and crew willing to die for pants !"

"Go to red alert!"
"Are you sure sir? It does mean changing the bulb"

 

Offline karajorma

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Iceni Re-skin : GTAf Eris
Or if you`re a good mission designer you don`t use Ai-chase and script your missions properly avoiding the problem of your ships circling each other.
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Offline pyro-manic

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Iceni Re-skin : GTAf Eris
Cooool!

Blue & Grey = :yes: :yes: :yes:

'bout time somebody used some cool colours on a capship! Take off some beams, though - have the two MGreens on the front, have a TerSlash on each side, and an SGreen or TerSlash on each quarter. That'll be plenty of firepower for effect, but not such ridiculous damage inflicted.:)
Any fool can pull a trigger...

 
Iceni Re-skin : GTAf Eris
Hmm, i'll have a re-think about the beams, post an updated version later.

"Your cynicism appauls me Collosus - I have ten thousand officers and crew willing to die for pants !"

"Go to red alert!"
"Are you sure sir? It does mean changing the bulb"

 

Offline Sesquipedalian

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Iceni Re-skin : GTAf Eris
Quote
Originally posted by beatspete
Hmm, i'll have a re-think about the beams, post an updated version later.
Do.
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