Originally posted by Knight Templar
11 still sounds like waaay too much.
The ai for cap ships tells them to circle each other. If you have 2 cap ships, they sit and go round in circles, and unless they have much broadside beam power, nothing happens. Now, a diemos solves this problem by having a slash beam on its side, so as it goes round and round it slowly chews away at the other ship. The Eris has 2 slash beams to each side - that makes it effectively only twice as powerful as a diemos. It still gets 0wned if it lands the wrong side of a Ravana.
Slash beams have a fire wait of 10 seconds, plus warm up, down, and time spent firing, their total cycle is about 15 seconds. Two slash beams from one ship every 15 seconds isnt exesive.
Where the beam count may get a bit out of hand is when there are multiple targets, ie when the ship is running a blockade. Yes, then you have a lot of beams.
Ultimatley i was thinking about how useful the ship would be to mission designers. When this thing warps in and opens fire, i want it to be impressive.
Ofcourse, 11 beams on a normal ship would be very unbalanced. But this ship has nearly no anti fighter weapons - 3 piranhas and 11 terran turrets. No AAA or flack. This again gives FREDers something to work with - assigning alpha to defend it, or seting up an esscort of an Aelous to hold of bombers.
Plus if your that bothered, change it in FRED.