Author Topic: Official Release fs2_open_3_5  (Read 13517 times)

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Offline Bobboau

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Official Release fs2_open_3_5
dialog from the ship edit dialog that has a combo box with a list of all textures used on the ship's model and an edit box with the replacement texture for the currently selected texture, a check or something could determine weather it uses model replacement or not
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Offline Goober5000

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Official Release fs2_open_3_5
Yeah, that could work. :nod:

There would also have to be an option button for which type of texture replacement should be done (defaulting to the regular $Texture Replacement).

 

Offline diamondgeezer

Official Release fs2_open_3_5
Question for the SCP gods - I'm using ballistic primaries in both of my weapon banks , yet I still have a gun bar in my energy management system, and a gun reserve next to my reticle. Surely that's not right...


[EDIT] Wow, it's almost like the Oracle never went away... :devil:

 

Offline Goober5000

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Official Release fs2_open_3_5
We are not gods; we make mistakes. :p

Quote
Originally posted by diamondgeezer
I'm using ballistic primaries in both of my weapon banks , yet I still have a gun bar in my energy management system, and a gun reserve next to my reticle. Surely that's not right...


Probably because your weapons still consume energy.  Make sure that Weapon Eng is set to 0, and the bar should disappear.

EDIT: If that doesn't work, set your fighter's weapon energy capacity to 0 as well.  But you shouldn't need to do this - let me know if you do; it would be a bug. :)

Quote
[EDIT] Wow, it's almost like the Oracle never went away... :devil:


At Delphi? :lol:
« Last Edit: March 12, 2003, 08:48:29 pm by 561 »

 

Offline diamondgeezer

Official Release fs2_open_3_5
The weapons were both set to 0 energy. Setting the fighter's weapon energy to 0 got rid of the offending HUD stuff. So you have a bug :)


And did you never have a go with the Warpstorm Oracle?

 

Offline Goober5000

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Official Release fs2_open_3_5
Quote
Originally posted by diamondgeezer
The weapons were both set to 0 energy. Setting the fighter's weapon energy to 0 got rid of the offending HUD stuff. So you have a bug :)


Mph.  K, I'll have to fix that when I get back to school.  Have the ship set the OF_NO_LASERS flag when there are no energy-based weapons, in addition to when the ship doesn't have weapon energy.

Quote
And did you never have a go with the Warpstorm Oracle?


Nope.  Qu'est-ce que c'est?

 

Offline diamondgeezer

Official Release fs2_open_3_5
Quote
Originally posted by Goober5000
Have the ship set the OF_NO_LASERS flag when there are no energy-based weapons


Er... in the ship's flags, I assume?


Quote
Nope.  Qu'est-ce que c'est? [/B]


Basically, you asked the gods a question and they answered if they felt like it. Answering personalities included DivX: The Angry Drunken DVD Player, Mr T, Alpha 2, God, a Shivan and Richard Simmons, among many others... And for the most part they all hated each other...

 

Offline Goober5000

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Quote
Originally posted by diamondgeezer
Er... in the ship's flags, I assume?


I was talking to myself. :D That's what I have to do when I get back to my computer at school. :nod:

 
Official Release fs2_open_3_5
What are ballistic primaries? :confused:

 

Offline Hudzy

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Official Release fs2_open_3_5
A primary weapon that instead of using replenishable energy uses non replenishable ammo. eg bullets.

 

Offline Solatar

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Official Release fs2_open_3_5
Like a secondary weapon.

 

Offline Taristin

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Official Release fs2_open_3_5
Has anyone requested false sensor readings?

Like if you are 30k from your target, or in a nebula, and the target vessel is unable to be seen, your sensors will show another ship, like a Hecate would show a poseidon to throw off enemies...?

Could be useful for plots where the pkayer is sent to investigate, and such... no?
Freelance Modeler | Amateur Artist

 

Offline Goober5000

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For future reference...

I moved the ballistic primary reload sounds from 165-166 to 171-172 in order to avoid conflict with extra sounds people might put in their sounds.tbl.  This should be updated in the readme.

 

Offline Rampage

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Official Release fs2_open_3_5
Looks like to me that FS2_OPEN 3.5 is quite buggy.  I'll just wait for FS2_OPEN 3.6, if you guys are done with playing Freelancer and are planning to move back.

 

Offline IceFire

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Official Release fs2_open_3_5
Quote
Originally posted by Rampage
Looks like to me that FS2_OPEN 3.5 is quite buggy.  I'll just wait for FS2_OPEN 3.6, if you guys are done with playing Freelancer and are planning to move back.

Aye...its still crashing for me sometimes although I can't quite place it, there are still phantom missile trails or missing missile trails, and it absolutely hates the TBP EA Olympus.  I have no idea why.
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Offline Inquisitor

Official Release fs2_open_3_5
More or less than 3.4?
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Offline Goober5000

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Maybe someone should upload an interim DX8 build.  So far it hasn't crashed for me.  The missile trails still sometimes don't show up, though.

 

Offline Inquisitor

Official Release fs2_open_3_5
I just compiled one yesterday, about to compile fred again.

I need to test multi, anyone around after about 4pm EST? Otherwise it waits till I get home and have 2 PC's handy :)
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