Modding:
1. Can the campaign briefing screen from FS1 be transfered into FS2?I don't see why not, as they're just stored as PCX files in the .VP. Find out what specific file you want to replace and put a file of the same name in the data\interface dir.
2. Do campaign briefing .ani’s have to be .ani’s? Could they be stills instead?It was said already, but I'll say it again: make a single-frame ANI.
3. If we set a fighter’s reactor to zero, what kinds of effects could we expect?
For example, if the ship rearmed, would the weapon and afterburner energy be completely restored?Set it to zero where, in the TBL or as a SEXP?
4. Can a bomb be designed that uses the momentum from the launching fighter as its lone source for velocity? I mean, can a Newtonian bomb be made?Maybe. For one, you can give it a top speed of zero. Second, ships have a few lines in the TBL file about momentum; I don't know if bombs have those lines, but even if not, copy-pasting from the SHIPS.TBL
might work...
5. Can a weapon be designed that only has one gunpoint without affecting the fighter? Meaning that you only see one shot go off instead of two.If by without affecting the fighter you mean without doing any POF editing, then I think the answer is no.
6. Could the table data for a given fighter be tested and partially implimented before the model for the fighter is complete?Yes. Just change the POF line in the SHIPS.TBL entry to the POF name of another, similar if possible, ship.
7. Without going into detail, how difficult is it to make a cutscene file?Ask Kazan, I think he knows the nitty-gritty of the file formats and such.
8. Is there a limit to the number of voice files FS can handle in any given campaign?Shouldn't be.
9. Know anyone who could mix various voice files (.wav files) into one? Know anyone who could do it well?If you don't find anyone else, I could have a shot at it. I've done plenty of sound-editing work, but just don't ask me to generate from scratch the sound of a Shivan on the toilet or anything...
10. Can a primary weapon be made to fire in bursts of three to four shots per trigger pull?You could have half of that effect by making it a huge energy consumer, but that wouldn't prevent a single-shot trigger pull...
11. Can a primary weapon be made to have tracers every fifth shot or so?Again, you can simulate it, but you can't actually have the engine display a different glow map for every 5th shot.
Missions:
4. On average, how many SEXP’s can an individual mission take? Is there a limit on the number of voice files that could be put into one mission?I reached the mission message limit in a mission I made, but I don't know about the SEXP's. I think there is, though - there is for everything else...
6. How long does it take to produce the average mission?Definetly depends on the desired quality and complexity.
7. Can you scan bombs? If so, can such an event be an objective?Not as such.
Modeling:
1. Can a ship be designed that is mostly hollow, allowing easy transit through the
centerline of the ship?Yes. Look at my GTExD, for example.

Or the PVI Karnak.
2. Would it be possible to build an Arcadia sized scaffold (think Statue of Liberty style)?Easier then you might think. It may depend on what proggie you use, though, but this is the general idea:
- Duplicate the Arcadia mesh
- scale it up a wee bit
- Boolean subtract the original mesh from the larger one, resulting in a "shell" that fits the Arcadia perfectly.
- create a rectangle long enough to transfix the arcadia "shell", and duplicate it to form a whole line of rectangles side by side. Then duplicate that line on top of itself so you have a whole wall of them. Be sure to leave thin spaces in between them. Lastly, boolean subtract the rectangles from the shell, which should leavs you with a pretty holey shell. Do the same with the other direction for a full grid effect.
- OR create a grid of squares with even but small spacing in between them. Extend them all into long rectangles, and then follow the instruction above.
3. How long does it take to produce the average fighter model? Capital ship model?Depends if you can do the whole process or if you need to rely on someone else to do a step or 3.
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truly understands what you are going through.
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the
Sandvich Bar, the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)