Author Topic: New total conversion idea I had for FS2  (Read 2215 times)

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New total conversion idea I had for FS2
It's 11, I'm at work, I'm bored, and I have a few minutes to kill...

So what do I do you might ask?

Why I surf the web of course (god I love T-3 lines   )  And I bump into another 3DAP site featuring ST: Bridge Commander, plus a discussion on how MODdable it is.

This gets me thinking about (yet) another of my old wargames that I've currently got in mothballs.  It was a bridge simulator type called "Starship Command Staff Simulator".  The Idea is that teams of two or three people would divide control of a single ship helm, engineering, gunnery, and captain) between them and try to knock the stuffings out of each other.  It was a real hit when I brought it to Gamefaire'99 (the custom models I had built for it probably had a little something to do with the popularity, but it was still a fun game at it's core).

  This gets me thinking, might it be possible to make a pseudo-bridge simulator type game using the Freespace 2 engine and driving the command stuff off of SEXPs?  I'm starting to think 'maybe'.  Anyone interested in NOT flying a fighter for a change?

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It will be done by November, trust me :D
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
New total conversion idea I had for FS2
Cool concept, but i don't think the FS2 engine can do that sort of thing.
   //Warning\\
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in case of emergency, administer caffeine to the artist,
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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
New total conversion idea I had for FS2
I think the IA lacks too much so you could do such a thing...
SCREW CANON!

 

Offline aldo_14

  • Gunnery Control
  • 213
New total conversion idea I had for FS2
Well, i guess you could do it a very loose sense.... if you start with 3 ships docked together at the start, and not allowed to undock.  Each has a seperate function, controlled by sexps in some way....

but it would be very hard to get to wrok and look right...

 
New total conversion idea I had for FS2
U R Probably right about the AI being too stupid to handle the thing, but I had multiplayer in mind when I was thinking about this one.

Of course there'll be no way to have more than one person staffing a ship... but it'll definately require vastly differing strategies and tactics to be successful.  More like a slow dance of death than the mad scramble we're used to.

But in the end this is just something I'm doing to kill time while I wait for my staff to get my *.WAV files done for the Starfighter conversion  

------------------
It will be done by November, trust me :D
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.

 

Offline Red5

  • 27
    • http://www.roughnecks.org
New total conversion idea I had for FS2
 I thought about something like that too, like a Starfleet and klingon academy fs conversion, where u order beams to fire and plot courses to jump too and stuff like that!  Ill help you anyway i can, 3dap has a KA site and the way i understand it, u can put other models (fs2!) into it!
This is my signature

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
New total conversion idea I had for FS2
You lot all have too many good ideas...  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 
New total conversion idea I had for FS2
That's why we hang out here and not... those other sites  
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.