Originally posted by Raptor
While we're on this....
Had trouble myself. With the intail release version of 3.4, for ALL craft, ALL missiles were not allowed. It was saying 'a XXXX can not use YYYYY weaponry' 
Well, THAT shouldn't have happened, and most likely is on your end. The weapon system was only modified recently. Most likely you have a screwy mod.
Tried run 3.5 yersterday. Got to weapon loadout screen, same bug, but also the primary weapons WERE NOT THERE. Completely gone.
Same. Mod problem, I think.
OH, WAIT -- I know what this is. I remember... this happened to me before as well, when I installed the NTV demo.
What happened is that I played a mission with a certain mod, and then either uninstalled the mod or messed with the tables. FS2 is trying to load your most recent loadout, but it doesn't exist since the mod is not installed. Consequently, everything is empty.
Try this. Either reinstall the most recent mod you deleted, or play a completely different mission that you do have the mod for. Then the loadout should be reset and the weapon pool should be back to normal.
Goober, a question about this bank-specific weapons code. If such detail is undefined, then the system should work as the orignal V version did, right?
Yes, it should.
On the subject of the most recent weapons bug, it looks like people are only having trouble with the loadout in the third secondary bank. Is this correct?