The following weapon works in both FS2 Open and the base executeable - as a fighter beam in FS2O and a old "stream beam" in FS2 (note: the stream beam parameters need tweaking"
$Name: Neutron Gun
+Title: XSTR("Neutron Gun", -1)
+Description:
XSTR(
"Fires a stream of neutrons.
Level 3 Hull Damage ", -1)
$end_multi_text
+Tech Title: XSTR("Neutron Gun", -1)
+Tech Anim: Tech_Subach_HL-7
+Tech Description:
XSTR(
"Minbari Neutron guns cause molecular decay on the targets hull plating. Using powerful gravimetrics to control the
confinement of the beam, Minbari craft use this to great advantage and are able to bring significant firepower on their
target.", -1)
$end_multi_text
$Model File: none
@Laser Bitmap: minbaring
@Laser Glow: minbaringg
@Laser Color: 170, 250, 0
@Laser Color2: 170, 250, 0
@Laser Length: 375.0 ;70.0
@Laser Head Radius: 1.00
@Laser Tail Radius: 1.00
$Mass: 0.01
$Velocity: 3000
$Fire Wait: 0.15 ; 0.20
$Damage: 49 ; 56
$Armor Factor: 1.0
$Shield Factor: 0.7
$Subsystem Factor: 0.8
$Lifetime: 0.7
$Energy Consumed: 0.45
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 84
$ImpactSnd: 85
+Weapon Range: 1600
$Flags: ( "in tech database" "beam" "player allowed" "stream" )
$Icon: iconKayser
$Anim: Kayser
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 5.0
$BeamInfo:
+Type: 3
+Life: 0.9
+Warmup: 1500
+Warmdown: 1000
+Radius: 2.5
+PCount: 0
+PRadius: 0
+PAngle: 0.0
+PAni: particleexp01
+Miss Factor: 0.8 0.9 1.0 1.2 1.6
+BeamSound: 84
+WarmupSound: 84
+WarmdownSound: 84
+Muzzleglow: minbari_bg3
+Shots: 1
+ShrinkFactor: 1.2
+ShrinkPct: 0.0
$Section:
+Width: 1.2
+Texture: minbari_b2
+RGBA Inner: 170 250 0 255
+RGBA Outer: 20 60 0 255
+Flicker: 0.0
+Zadd: 2.0
$Section:
+Width: 0.6
+Texture: minbari_b1
+RGBA Inner: 170 250 0 255
+RGBA Outer: 20 60 0 255
+Flicker: 0.3
+Zadd: 1.0
$Section:
+Width: 0.4
+Texture: generic_b1
+RGBA Inner: 250 250 250 255
+RGBA Outer: 20 20 20 255
+Flicker: 0.0
+Zadd: 0.0