Author Topic: Render: Fleet movements  (Read 5327 times)

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Offline Ryx

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Render: Fleet movements


Click for big pic; 1600x1200, ~250 kb.

Rendered in MAX, composited in PS.
« Last Edit: March 08, 2003, 06:30:18 am by 263 »
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Yup, all seems to be in order. :yes:  Could do with more engine glow on the Cap Ships, and some nebula if you are up for it?

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Offline Razor

  • 210
Looks pretty good. Only a few things though:

The engine glows on the capital ships, (deimos, the big ship in the center, awacs really need better engine glows, more brighter. The engine bursts on the Myrmidon are quite good. If I were you, I would add a little glow on them just to make them true to the game, but anyway it is just my opinion. By the way, how did you do the engine bursts if I may ask?

 

Offline Warlock

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Yet another engine glow critque ;) The fighters in the distance,..I'd suggest reducing their glow. In comparison with the closer fighters, those in the distance have much more of a glow, in fact it's mostly completely glowed over the fighter.  

Plus.... you kinna missed half the Demios' engines ;)
Warlock



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Do or Do Not,..There Is No Spoon

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Offline Ryx

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For capships, I place an omni light and 'enable' volume light. For the fighters I gave the thruster map a material ID and gave it a glow (lens fx).

I'll fix the capships glows tomorrow. :)
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Offline Knight Templar

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I like the engines on the myrmidon!  Good job.:yes:
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Offline J.F.K.

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Nice planet! :yes:
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[font="SerpentineDBol"]. . . . W H O . I S . T H E . M A N , . W H O . I S . T H E . M Y T H ?[/font]

 
O think its awesome. Can you make more ?  :)

I like renders like that. My friends at Paktu will like this one.



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Offline Ryx

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Thanks :)

Pic updated. :)

Still not entirely satisfied with the glows, but I'm moving on...

edit: Fixed smily.
« Last Edit: March 08, 2003, 08:54:49 am by 263 »
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Offline Ulundel

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A good one. Though you should make the cap engine glows brighter so they'd cover the engine map. At least partially. Adding a little streak to wouldn't hurt too I think. :)

BTW, I've never figured out how to make widescreen in Max.
« Last Edit: March 08, 2003, 11:02:39 am by 517 »

 
I agree with Ulundel.  But I like it either way. I like those kind of Renders.

Keep it up. And he has a nouther one on they way right ;)

You know, this would be great for a small movie just watching them fly by.

Wish I could make one.  :(



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Link to the Kiith Paktu website


 

Offline Ryx

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Quote
Originally posted by SlipStream

Keep it up. And he has a nouther one on they way right ;)
 


Actually, no. This is it for now. Though I will try to do renders more often.
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Offline Nico

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Ryx: do the capship engines the same way than you did for the myrms:
place hemispheres on the capship engine exhaust, give it a map with opacity at 0%, same for reflection etc, and give it a glow.

or if the ship has maps assigned for the engines solely, it's even simplier:
http://www.3dap.com/hlp/hosted/ott/renders/longrange.jpg
see, it works fine :)
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Offline Ryx

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Shoulda thought of that. :o
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Offline Warlock

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You still left out some engines on the Demios' ;)
Warlock



DeathAngel Squadron, Forever remembered.


Do or Do Not,..There Is No Spoon

To Fly Exotic Ships, Meet Exotic People, and Kill Them.

We may rise and fall, but in the end
 We meet our fate together

 

Offline Galemp

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Too many fighters now. :no:
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Offline Nico

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oh, btw:
RTFT on the deimos!!!!!!
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Offline Ryx

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Quote
Originally posted by venom2506
oh, btw:
RTFT on the deimos!!!!!!


RTFT :confused:
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FYI, (For Your Information) RTFT means Rotate The F*cking Turrets, IIRC (If I Remember Corectly)
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