Author Topic: Damage LODs  (Read 2015 times)

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Offline Solatar

  • 211
Any of you who have played any of the Command and Conquer games know that when a building is damged to a certain point, a new animation is sent in the replace it that makes the whole thing look damaged. I was wondering if a similiar thing could be implemented in fs2.

We already have model and texture replacement code, so implementing this could be easier than thought.

On the downside it would require a few models for each ship; such as "Model.pof", "Model-d1.pof", "model-d2.pof", all the way down to as far as you want to go. If there are no models with the -d~.pof at the end, then no damage models are used.



Okay...n00bish idea...but what do you think?

  

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
so you want damage models?
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learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline vyper

  • 210
  • The Sexy Scotsman
I think it sounds cool and is viable but means a helluva lot of extra model work. :nervous:
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 
but it would somehow replace damage decals, wich would make porcessing alot faster. at least if i red the boards here correctly.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
no it would not replace them, it would do something entierly diferent, and it seems as if the decals code isn't as bad as i had thought
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
ok, i already tought i was talking nonsense
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
Maybe you could do this manually.

Code: [Select]
when
  <
    hits-left
      GTD Intrepid
    50
  change-model
    GTD Intrepid
    GTD Orion#Damaged