Author Topic: opens REALLY big can o' worms (involves Blender)  (Read 4427 times)

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Offline wojta

  • 25
    • http://fsworld.wz.cz
opens REALLY big can o' worms (involves Blender)
There exists a script for direct conversion to COB from Blender.

http://ourworld.compuserve.com/homepages/scorpius/blender_suites.htm

 

Offline HotSnoJ

  • Knossos Online!
  • 29
    • http://josherickson.org
opens REALLY big can o' worms (involves Blender)
Quote
Originally posted by wojta
There exists a script for direct conversion to COB from Blender.

http://ourworld.compuserve.com/homepages/scorpius/blender_suites.htm


I searched and searched for a script like that and I could not find one. THANK YOU SO MUCH! :nod:
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
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Nav buoy - They mark things

 

Offline Inquisitor

opens REALLY big can o' worms (involves Blender)
Does it work?

And great suggestion!!

:)
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Offline wojta

  • 25
    • http://fsworld.wz.cz
opens REALLY big can o' worms (involves Blender)
Yes, it works. I have tested it on some basic non-textured primitives, not any complex objects. Follow the instruction written on the download page. It works only with Blender 2.23 !! I have find this link only by Google :nod: - try 'Blender COB'.  Older versions may be downloaded from http://www.pablosbrain.com/blender3d/files/

 
opens REALLY big can o' worms (involves Blender)
/me considers picking up Blender again. :yes:

  

Offline wojta

  • 25
    • http://fsworld.wz.cz
opens REALLY big can o' worms (involves Blender)
Yes or not ? The model might have been exported to DXF and imported to TS2. I don't think that the script is so powerful that we can use only Blender.