I just made
this exe with two new optional strings, the $FOF: (field of fire, this was made a few weeks ago but it never got into FSO, and still isn't) and $Shots: (number of weapons to fire at a time)
when used together they alow you to make a shotgun effect, also the FOF can be used on non-shot weapons to give you a sort of inacuracy level, shots can be used by it's self but without a FOF value it won't do much.
I am not going to commit any thing untill after 3.51
and example of how to use these
also note the particle spew stuff that has been unseen for six months
$Name: 8.4mm Particle Shot
+Title: XSTR("8.4mm Particle Shot", -1)
+Description:
XSTR(
"Plasma Discharge Cannon
Level 2 Damage
Standard Issue", -1)
$end_multi_text
+Tech Title: XSTR("8.4mm Particle Shot", -1)
+Tech Anim: Tech_Subach_HL-7
+Tech Description:
XSTR(
".", -1)
$end_multi_text
$Model File: none
@Laser Bitmap: l_pulse3
@Laser Glow: thrusterglow03a
@Laser Color: 230, 255, 100
@Laser Color2: 170, 200, 0
@Laser Length: 1.1
@Laser Head Radius: 0.13
@Laser Tail Radius: 0.08
$Mass: 0.01
$Velocity: 750
$Fire Wait: 0.74
$Damage: 6.5
$Armor Factor: 0.9
$Shield Factor: 0.5
$Subsystem Factor: 0.7
$Lifetime: 0.5
$Energy Consumed: 1.1
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 81
$ImpactSnd: 85
+Weapon Range: 400
$Flags: ( "in tech database" "player allowed" "stream" "Particle Spew" )
$Icon: iconSD4
$Anim: SD4
$Impact Explosion: none
$Pspew:
+Count: 1
+Time: 10
+Vel: 0.5
+Radius: 0.4
+Life: 0.43
+Scale: 0.3
+Bitmap: sun_green
$FOF: 6.6
$Shots: 10
note; I'm useing TBP R1 as it loads very very very fast wich makes testing much easier