Originally posted by Petrarch of the VBB
You wan't it to look like Deneb in the Intro, dont you?
Pretty much. The phrase we're looking for here is 'hail of fire' as you speed towards your target, not an ocassional 'zwosh' every few seconds as a blob o' death ambles past

Try putting it down to 0.00001, and see if that has any effect, or create a new ai class and fiddle with that.
I currently have a weapon set at 0.001, and it still refuses to fire more than once every half second or so (so

on you, Sarny

) That said, I was just wandering to meself how to up the accuracy - cheers for that hint, Petrarch mate

Originally posted by SKYNET-011
As for the turrets, there's a Field of View flag in FS_Open

Is there somewhere where this feature is explained? Could be handy...
Originally posted by Thorn
We could have two separate beams per turret on the Dervish Frigate (its main role is anti-fighter, but can target caps)..
AAA beams do that already, yes/no?
Sorry just had to post that.
Sssh, it's a secret

...

[EDIT] I just created the following AI entry:
$Name: Turrent
$accuracy: 0.8 0.85 0.9 0.95 1.0
$evasion: 10, 20, 30, 40, 50
$courage: 10, 20, 30, 40, 50
$patience: 10, 20, 30, 40, 50
and used it with a weapon with a fire wait of 0.001. Oh... dear.. God... I've never been shot at so much in my life

I'm a happy FREDder now my turrents work the way I want them. Thanks all.