Poll

What's your favourite part of the mission design process?

Pre mission design (storyline etc.)
14 (32.6%)
Briefing/Debriefing
2 (4.7%)
Messages and standard events
4 (9.3%)
Challenging events
17 (39.5%)
Background
2 (4.7%)
Mission goals
0 (0%)
Loadout
0 (0%)
Beta testing and bugfixing
4 (9.3%)

Total Members Voted: 21

Voting closed: March 09, 2003, 11:24:13 pm

Author Topic: FREDding - your favourite part  (Read 4738 times)

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Offline Black Wolf

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FREDding - your favourite part
What's your favourite part of the FRED process? Personally, my favourite is probably the pre mission design, with second place tied between the background and the briefing/debriefing. I'm not a fan of doing repetetive stuff like Events and messages, and I loath bugfixing and beta testing.

If there's anything I've missed in the poll, just post your own favourite part.
« Last Edit: March 09, 2003, 11:25:32 pm by 302 »
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Offline Knight Templar

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FREDding - your favourite part
well for the most part, I actually don't like Freding. I mean the general work involved. Bringing ideas to semi (at least playable) reality is awesome, but repitive stuff like message events, odd fred errors, trying to figure out how this happens, setting up goals, gets annoying after aehile.

Especially if you have to do it on the same missions after they get permanently damaged or lost :doubt:
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Offline diamondgeezer

FREDding - your favourite part
I don't mind bug fixing, but you're right  - beta testing is the worst thing EVAR!!!!1 Fixing them is one thing, but finding them in the first place... grr...

 

Offline Sesquipedalian

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FREDding - your favourite part
Challenging events, baby, challenging events.  Logic problems are always fun, and there's nothing quite so satisfying as setting oneself a difficult objective, bringing one's mind and accumulated skills, tricks and wisdom to bear on the task, and accomplishing it.
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FREDding - your favourite part
I lie that stage just before testing the mission proper, but after you've got all the ships in, events working correctly etc.
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Offline karajorma

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FREDding - your favourite part
Challenging events. I enjoy solving logic problems like that :)
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Offline CP5670

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FREDding - your favourite part
Fourth option, for the same reasons as everyone else.

And anyone who chose the last one must be insane. :D I absolutely hate mission debugging; saying that it takes at least ten times as much work/time to fully debug and polish a mission as all the other mission building tasks combined would be an understatement. It isn't fun either since the missions usually have to be played 40 or 50 times to find everything, which can get very repetitive after a while. The only reason to go through that headache is the prospect of the fully completed mission that is the end result. :p :D

Quote
...there's nothing quite so satisfying as setting oneself a difficult objective, bringing one's mind and accumulated skills, tricks and wisdom to bear on the task, and accomplishing it.


just like math problems! :D

 

Offline Darkage

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FREDding - your favourite part
Quote
Originally posted by Sesquipedalian
Challenging events, baby, challenging events.  Logic problems are always fun, and there's nothing quite so satisfying as setting oneself a difficult objective, bringing one's mind and accumulated skills, tricks and wisdom to bear on the task, and accomplishing it.
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Offline karajorma

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FREDding - your favourite part
Quote
Originally posted by CP5670
Fourth option, for the same reasons as everyone else.

And anyone who chose the last one must be insane. :D I absolutely hate mission debugging


I don`t mind debugging when you're trying to track down the reason an event isn`t working. When that's going on it's just more logic problems. What I hate about Beta-testing is play-balancing. That does get repeatative.
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Offline Gortef

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FREDding - your favourite part
Messages I suppose. I like to add some radio chatter into the missions :D
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Offline Stunaep

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FREDding - your favourite part
Challeging events and briefing. I like missions to be different from the regular escort-a-convoy-kill-some-cruisers FS2-styöle. So that means events.
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Offline SKYNET-011

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FREDding - your favourite part
Quote
FREDding - your favourite part


Getting it to work! :D
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FREDding - your favourite part
backgrounds always make a mission so pretty... :)

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Offline Miburo

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FREDding - your favourite part
Defianently challenging events, there happens all the action. Its nice to think that how this looks in gameplay.
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Offline CP5670

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FREDding - your favourite part
Quote
I don`t mind debugging when you're trying to track down the reason an event isn`t working. When that's going on it's just more logic problems. What I hate about Beta-testing is play-balancing. That does get repeatative.


Yeah, the event bugs can usually be eliminated in just a couple of tries. As you said, the real problems start with the game balancing (certain ships dying too easily, moving too fast, and so on), which is what needs to be dealt with in almost all of the 50 tries.

 

Offline Woolie Wool

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FREDding - your favourite part
Putting in the enemy fighters. Lots of them.
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Offline Joey_21

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FREDding - your favourite part
I put Challenging Events but I actually have mixed feelings about this part. Sometimes it can be tricky to get exactly what I want based on the total possible outcomes of the condition but when it all finally becomes clear and the event is correct in all aspects then it makes itself become my favorite part. :)

 
FREDding - your favourite part
I like doing the briefing and debriefing.

It is only at that point that you know that you have finished. :lol:

 

Offline Tiara

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FREDding - your favourite part
Sexping pwnz :D
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Offline karajorma

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FREDding - your favourite part
Quote
Originally posted by Cuttenslise
I like doing the briefing and debriefing.

It is only at that point that you know that you have finished. :lol:


Actually I do the briefing (and command brief) first. It helps gel the storyline in my mind.

Of course doing the icons tends to be something close to the end.
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