I have a slight problem (again). I'm running a misison to test out some stuff, and I'm not using shields. When my fighters are defending a warship against bombers, they'll fly up to the bombs and blow them up, killing themselves in the process. This is undersireable, since the AI isn't smart enough to engage bomsb at arms length. However, I also want a bomber to be killed by his own weapons if he lets them off too close to his target.
Therefore, it seems I need bombs which go off with their regular explosion when impacting their target, but can be set to die with only a small explosion when shot down - perhaps with a random factor to determine whether the bomb actually goes off or not when shot down, meaning the intercept pilot takes his chances...
Is this possible?