Author Topic: Battle at Dawn  (Read 3377 times)

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Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
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Click for larger version

Comments are more than welcome.


« Last Edit: March 20, 2003, 10:30:44 am by 390 »
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The missile trail looks...........I dunno, odd.

 

Offline Pera

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  • 28
Shouldn't the missile be blurred?
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Offline Ulundel

  • Big press poppa
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:ick I didn't know you can render like that. Awful...

 

Offline Ashrak

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    • Imagination Designs
1 missle trail u need hupervoxells ;) 2 missles dont gain altitude so fast they drop and go straight the lighting sucks etc
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Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
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Quote
Originally posted by Ashrak
1 missle trail u need hupervoxells ;) 2 missles dont gain altitude so fast they drop and go straight the lighting sucks etc

hypervoxels=particles=what I used
"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n
Bah. You're an admin, you've had practice at this spanking business. - Odyssey

 

Offline Deepblue

  • Corporate Shill
  • 210
Need a better F-16? Check this  one out :cool:

 

Offline Xelion

  • 28
  • In the Ether
Very Nice :wink: I like it...

Only two things blur & heat wave on the missile, otherwise excellent :nod:

Reminds of Anime :yes:

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
DOWN, ambient lighting, DOWN! Bad ambient lighting!


And flat sprite-style effects don't work in perspective. That's why your missile effect looks funky. Unless you really managed to screw up hypervoxels to make a particle effect look like a projection on a flat surface turned toward the camera.

 

Offline StratComm

  • The POFressor
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Quote
Originally posted by Stryke 9
DOWN, ambient lighting, DOWN! Bad ambient lighting!



That may be the singularly funniest thing I've read on these boards in a long time.

For the trails, try straightening out the missile path.  That kink and the little flume on top of it makes it look like you only have a few particles with really big textures mapped to them.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
Try adding some smoke trails as well. Missiles don't only leave a fiery trail but also smoke in their wake.

 

Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
  • 210
update the enlarged pic. Reduced Ambient lighting, made a better trail and ****.
"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n
Bah. You're an admin, you've had practice at this spanking business. - Odyssey

 

Offline Ulundel

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I dunno. It still looks...too unrealistic. I mean way too unrealistic.

 

Offline Ashrak

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    • Imagination Designs
err ok the missle trail kick open modeler and make a cone apply textures bright in middle blueish on outside transparenting etc and make the moketrail greyish clouds ;) then it will be great ;)))
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Offline Deepblue

  • Corporate Shill
  • 210
like this
color values for particle combustion, inner: 230, 230, 230; outer: 180, 180, 180; smoke: 130, 130, 130. You can figure out the rest on your own. :D