Poll

The most important

Replay Value
4 (11.4%)
New ships/weapons
3 (8.6%)
Interesting missions
27 (77.1%)
Number of missions
1 (2.9%)
Completely new interface
0 (0%)

Total Members Voted: 35

Voting closed: March 18, 2003, 04:47:37 pm

Author Topic: The most important in a mod  (Read 2769 times)

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Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
The most important in a mod
As for me, FREDing is the most required. You have new ships/backgrounds/weapons in vain, if a FREDer doesn't place them in any missions. (example : GTD Hades)
New interface is the least required.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Thor

  • Captain of the GTD Sparta
  • 29
The most important in a mod
It's all about the story and the gameplay.  if they suck, then what's the point.  For all I care, a campaign could be 2 missions long, with only an apollo with the basics, but if the story was top notch and the gameplay was exciting, then it's gold.  

ITHOV thanks you for your input.
I can't believe my profile is still active... member since  July 25, 2002

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
The most important in a mod
Quote
Originally posted by Thor
ITHOV thanks you for your input.


I thought this information is classified Level Omega.

:) :) :) :)
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

  

Offline J.F.K.

  • 29
The most important in a mod
I voted number 3. I can tell you I would never have said 4 or 5: because I don't care how many missions there are in a campaign - 5 or 50 or 500 - if the missions are poor, I will definitely be turned off, and if they are good - bugless, interesting, well-paced - then I will like them. And as for the interface, well, I think the current FS2 interface serves very well as it is. Besides, AFAIK, it takes an inordinate amount of time to create a whole new interface, especially just for the sake of it.
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