Author Topic: voice actors  (Read 1367 times)

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Offline FreeTerran

  • Master of the apocalypse
    Reset count: 1
  • 210
i search voice actors for my apocalypse mod.
Story:
It plays in the year 2745 the vasudans are at the year 2623 eliminated by the shivans they have attack the sun of Vasuda and Vega with Sathanas ships and then were the system destroyed.

In the year 2410 have the terrans a Knossos Portal build and the contact to the Sol-system reconstruct.

The terrans must 82 year alone versus the shivans fight at the year 2705 have the terrans find a new species the ascarts. The terrans have with the ascarts begin a new alliance the GTAA (Galactic-Terran-Ascart-Alliance)

The terrans fight now again versus the shivans with the new allied the ascarts they are a high devolop species. Just the same way how the shivans.
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
I could do a bit. Yorkshire accent, tho'.

Anyway, what sort of V/A do you want?

 

Offline FreeTerran

  • Master of the apocalypse
    Reset count: 1
  • 210
Quote
Originally posted by Petrarch of the VBB
I could do a bit. Yorkshire accent, tho'.

Anyway, what sort of V/A do you want?


i mean personas speech
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
As in the default messages for pilots, like "Incoming hostiles" and all that?

 
Is your mod ready for voice acting yet?
Meaning is the od finished and script planned out for the actors to follow.

   If not then it might be a little early to start lining up acotrs.

I got the same probelem (especially fro Live action actors!) Just to damn early to advertise (I got to get a projector first for anime/and cg interaction with people (and build a cockpit and a bridge Muhahaha) ;)

 Get your mod team together (if you need one). Show some screens of your mod in action. Write a script for the basic things you need covered (even if it's just an outline for now of roles you need to fill for main characters: Like command HQ, comm officer, flagship co, wing commander, ect... the lines themselves will come later as you write teh story for the mod missions. Though now is a godd time to start thinking abut how you want your story to flow and what kinds of events you want to create , who will be involved, and what outcome you are aiming for as teh end result. ) Hope this helps you to get your needs across for voice actors, that way you don't get bombarded with 20 million questions about V/A... L8tr!;)
Don't think of it as being outnumbered. Think of it as having a wide target selection !

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