Originally posted by Sandwich
I'll leave the asteriod textures, but all the others I'll consider making from scratch.
I'll post pics as I go.
good:) and it seems you have some good starting skills(and texturer are always well welcomed). if you need tips/help/critics/suggestions just ring the bell:)
about the uvmaps, i said that because it seems like if the vertical lines are somehow distorted in certain points. It may be due to uvmaps or the texture
suggestion:
make a whole new sphere (16 edges if i counted right), apply a spheric uvmap (with lithunwrap if your truespace version doesn't have it) to the whole sphere
apply the texture with vertical repetitions=2 and the horizontal repetions you want (4 i think will be the best)
Cut the lower semisphere
Don't join your semisphere to the rest of the base: you can make it a destroyable subobject

, with it's own destroyed version

(do you remember in starshiptroopers the wrekage of the rodger young? when you can see the internal bridges in fire from the pieces of the ship?

)