Author Topic: More crazy POF silliness  (Read 2248 times)

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Offline diamondgeezer

More crazy POF silliness
Err... ok, I have a model which is fine in TS, fine in modelview, but in FRED and FS2 it seems to be in bits, spread over several clicks.

Would this be because it's built from a dozen bits all glued together?

Should there be a light glued to each bit, even though they're all glued together?



This is what happens when everyone refuses to make models for me...
« Last Edit: March 22, 2003, 02:26:02 am by 170 »

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
More crazy POF silliness
Remember this, DG, modelling is only for those who can afford to buy the new edition of TS every time it comes out. It is an arcane process, that mortal men are not to meddle with.

 

Offline diamondgeezer

More crazy POF silliness
I have TS 5.1, divn'tche knar? It... erm... came free on the front of a magazine... ahem... :nervous:

 

Offline KARMA

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More crazy POF silliness
glue a light to each polygroup, yes
and read first ipandrews' tutorial
it will cover 99% of your needs and it will help you to solve 99% of your problems
from your description it seem to me that you went over the polylimit with one of your polygroup
little tip: test each single polygroup (convet it to pof) that goes over 630-650 polys

 

Offline LtNarol

  • Biased Banshee
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More crazy POF silliness
that would be the Shards of Death(tm), whats your poly count?

  

Offline diamondgeezer

More crazy POF silliness
Total poly count is 630, for the whole lot. I'm going to go and glue some lights on now, I'll report back in a bit.

And to be honest, I looked at IPAndrew's tutorial, but it took soooo looooong to load eacjh page I got fed up with it :nervous:


[EDIT] Right, I shall now sing the tale of what just happened. I glued a light to each group as directed, then glued the groups together. Lastly, I glued a light to the whole overall thing. Again, it loads up perfectly in modelview, but now both FRED and FS crash when the model tries to load. Me = :confused:
« Last Edit: March 22, 2003, 06:44:50 pm by 170 »

 

Offline Killfrenzy

  • Slaughter-class cruiser
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More crazy POF silliness
Can we see a pic of what your model looks like?
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline diamondgeezer

More crazy POF silliness
And give the game away? No chance :D

No, don't worry about it KF mate, Narol fix0red me (again). Seems I had me hierarchy screw right up the bum :)

 

Offline TrashMan

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The model itself has to be one solid object (unioned, not glued). Thruster and turrets are glued to it.

If you created a model like this : wings glued to main hull, cockpit glued to main hull, etc... then it  won't work

And, one thing - the model ALLMOST ALLWAYS looks good in modelwiev - so test it in FRED, allways!!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline diamondgeezer

More crazy POF silliness
Arrgh, models and texturing make my head hurt. I need sleep...

 

Offline Petrarch of the VBB

  • Koala-monkey
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Quote
Originally posted by TrashMan
The model itself has to be one solid object (unioned, not glued). Thruster and turrets are glued to it.

If you created a model like this : wings glued to main hull, cockpit glued to main hull, etc... then it  won't work


Why has no one told me this before?

 

Offline Galemp

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You COULD do it that way, though it's not recommended. If you have a 6,000 poly model like the MC80 I just finished ;7 then you have to break it into chunks of 750 polies or less and glue them together. You can get some nasty clipping problems though.
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Offline Anaz

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Quote
Originally posted by TrashMan
If you created a model like this : wings glued to main hull, cockpit glued to main hull, etc... then it  won't work


simply for the sake of information, my first dozen or so models (before I found the 'sweep' button in TS) were created like that, and they all worked fine.

(of course, they were all rather low-poly...)
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Offline TrashMan

  • T-tower Avenger. srsly.
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Well, it can work that way, but it's not reccomended.
Intead of glue try using object union. It's sometimes a *****, but if you are carefull it should work fine! And the overall product has lower polycount.

NOTE: There is an check box in Truespace (when you right-click on the union icon). There will be two them, but one(can't remember which one, but I think the lower one) keeps the concave faces (edited vertices) when you use the union/substraction.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Killfrenzy

  • Slaughter-class cruiser
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I've found something strange. Sometimes, if I glue two objects together as sibling with no light, sometimes when converting to Pof it's interpreted as one object.
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat