Originally posted by Raven2001
No!!! You got it all wrong!!! Normally, if set to attack a ship, the Ravana closes its distance with the Target at the same time it fires her beams, but at a certain point (when it is too close) it just flyes in circles around the Target, and doesn't shoot (the beams are facing the front)... instead, the Ravana should fly away and turn around for another pass...[/B]
Again, when she turns around to flee, she will be unable to fire at her target until she turns around again to start shooting.
The way I've done it is that she will simply stop, shoot at the target, and turn as necessary to keep her aim on the target. If both ships are instructed to sit and shoot (like a Ravana targeting a Hecate), then they will both just face each other and slug it out. If the target gets too far away, she will try to keep up with it, to prevent it from getting out of range.
Note that two big ships attacking each other will not collide -- they're programmed not to. They will only circle around each other, or face each other. For this reason, it doesn't really make much sense for them to try and distance themselves from each other anyway.
Of course, if you really want, and if the ship can do it, then it could be programmed to use reverse thrusters to back away from the target. Turning away from it, however, is a
really bad idea.
Originally posted by Goober5000
If you want it to maneuver around, you'll have to script waypoints.
Or beg programmers to code the circling around code to do this...