Umm upon adding guns to a new model (firing points, treating ship regardlessof type as a fighter with appropriate generic table)
IS there a certain way you should place the gun on the model? Like distance . I noticed the on the bomber DG sent me all the gun points have large crosshairs extending out on their axis... Are their more then one point that needs to be made and this is the distance between them?\
I ask cause I've been placing gunpoints on the surface of the model where I want it to look like it's firing out of a port,turrent,strip (whatever) that is painted on the texture (a flat surface that looks detailed)...
Problem is they are NOT firing... These are fighters using fighter weapons, weapons table good, table entry good, no need for beam free or

free (not applicable) and any needed effects/.pof's are in their folders so what's wrong? Am I too close on/in the model? How far away can you make a gunpoint from the mode's surface?