Author Topic: POF editing - moving stuff around  (Read 3580 times)

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Offline pyro-manic

  • Flambé
  • 210
POF editing - moving stuff around
'Snot a player fighter - the idea is it comes along and kicks the crap out of you....

Anyway, I'm also doing a weak-ass fighter! :D  Sort of a fast scout thingy.
Any fool can pull a trigger...

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
POF editing - moving stuff around
Quote
Originally posted by GalacticEmperor


Why do they all have to be badass? Nobody makes fighters with crappy stats anymore.

*goes off to create some crappy fighters*


I do. All my fighters are crappy (In more than one way :D)
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
POF editing - moving stuff around
I have a general rule of thumb when doing crappy/not crappy fighters:

(Okay, this is the Swarm War Rule of Fighter Design)

- Scout fighter: Two guns, one/two missile tubes
- Space Superiority: Two/Four guns, two/four missile tubes
- Advanced Fighter: Six guns, four missile tubes.

There are times when I break the rule. For example, the SWF Shrike has two guns, but it doesn't have missiles. The reasons for that will become VERY apparent when you play it!
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
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Founder of Shadows of Lylat