hey cool

great job

this will come in very useful methinks. me especially likes the new renderer

but there is a slight prob with the converter still tho. it's not noticeable on smaller fighters and bombers, but on many large ships, pcs seems to have a bit of a prob with the 'solidarity'. usually it's either not there or hardly noticeable, but on a few ships i have, you fly in close to certain polys and they will dissappear at some angles. converting with cob2pof will fix this and provide a stable model, but it lacks the smoothing. something a few of these models really need.
it's definitly not that the ship isn't a solid-i've quadriple checked every joint and vert VERY carefully and it is called solid by everything else, but still the holes appear sporadicly.
any ideas/info anyone?
(and sorry, i can't post the main model as it's one of those secret types, i'm trying to get a shot of the lesser case model)
thanx in advance for anything
