Author Topic: Turret Limit  (Read 2125 times)

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Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
Would I be right in that the turrets count towards the 99 subobjects limit, meaning that at top whack I can only have around 90 turrets? :sigh: :(
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline FreeTerran

  • Master of the apocalypse
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:wtf: On your biggest vessel are 110 subobjects.
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
I'm talking about turrets, where the naming convention only allows 99 of them. I was also sure that there was a limit of 99 subobjects.

What is that big ship you're talking about?
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline FreeTerran

  • Master of the apocalypse
    Reset count: 1
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Its a unknown Shivan super juggernaut.Its the best ship of the shivans.
I can now not more say about it but it is include in the THE DAWN OF THE APOCALYPSE mod so in my mod.
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline TrashMan

  • T-tower Avenger. srsly.
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I actually don't know if it's possible to name turrets like turret001.
If it is, then one can have more than 99 turrets.

Do the math:
 110 subobjects max
- 3 LODs
- 2 debris(or more, or none)
- rotating subs (like radar or solar panel- if any)
------------------------
= about 105 turrets
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Woomeister

  • Infyrno Missile
  • 213
    • Inferno SCP
Actually the Gargant has:
Main hull
1 lod
3 debris
110 turrets

so that's 115 objects, and that isn't the limit.

The max turrets I've seen so far is 116, that included 16 barrel turrets.

Just remember, the more turrets you have, the less ships you can have in the mission.

Also you can just name the turrets normally turret01-turret99, then go to turret100, you don't have to name them turret001 etc.

 

Offline TrashMan

  • T-tower Avenger. srsly.
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What bugs me is the max number of multi-part turrets!
I want more!!!:mad:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline KARMA

  • Darth Hutt
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Quote
Originally posted by Woomeister
Just remember, the more turrets you have, the less ships you can have in the mission.


didn't know, why?

 

Offline Woomeister

  • Infyrno Missile
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    • Inferno SCP
There's a subsystem limit in the missions, the more subsystems and turrets there are on a ship, the more space it takes up.

 

Offline KARMA

  • Darth Hutt
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ah ok:) thanks

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
Okay, so that solves my biggest problem (turreting a 6km battleship when a 1.1km long heavy cruiser has 57 turrets.........do the math) but creates another one! :D
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Like I said, the problem is not in a small turret number (alltough I would like to see more), but their weapons.
Remove all terran laser turrets from a destroyer and put flak in their place - a fighter deathtrap.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline karajorma

  • King Louie - Jungle VIP
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Can`t you give the turrets more than one firing point? That would create the impression that there were more of them. (I`ve never given a single part turret more than one firing point so I don`t know if that would work).
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline TrashMan

  • T-tower Avenger. srsly.
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It would:D
IT WOULD!:devil:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline diamondgeezer

No it wouldn't

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
The FS2 AI never fires more than one firepoint, so that idea is out of the window.

Besides, the gunnery has to be distributed across the hull. The ships that I'm working on have upper gun decks (top surface of the ship) which fighters ALWAYS fly over! When they do they get LOTS of plasma bolts coming at them! :D
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Quote
Originally posted by Woomeister
Actually the Gargant has:
Main hull
1 lod
3 debris
110 turrets

so that's 115 objects, and that isn't the limit.

The max turrets I've seen so far is 116, that included 16 barrel turrets.

Just remember, the more turrets you have, the less ships you can have in the mission.

Also you can just name the turrets normally turret01-turret99, then go to turret100, you don't have to name them turret001 etc.


Isn't Inferno using the source code with TONS of modifications?
The turret limit was raised as far as I recall...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

  

Offline Woomeister

  • Infyrno Missile
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Quote
Originally posted by TrashMan
Isn't Inferno using the source code with TONS of modifications?

No