Author Topic: Turret recoil  (Read 18000 times)

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Offline TrashMan

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All terran ships have barreld turrets and the effect would be noticable....
Make it...PLEASE, MAKE IT:nod:
I can't wait to see the effect on the Iowa( sice it has barreld turrets bigger than cruisers[but I do think they're smaller than corvettes], lots of them)
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Offline Nico

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Quote
Originally posted by J.F.K.
The only thing I think it would really be useful for is in-engine cutscenes. Presumably a capship would only be firing turrets in combat, and in combat, who stays still long enough to notice turrets recoiling? Nice idea, but I don't think it's appropriate for ordinary gameplay.


well, I'm the kind of player to stop my ship in front of the turret to pummel it till it does, I sure would notice :p
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Offline Stunaep

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Quote
Originally posted by venom2506


well, I'm the kind of player to stop my ship in front of the turret to pummel it till it does, I sure would notice :p

listen to him. He models well.
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Offline Kazan

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and like i said my algorithm for calculating is is processor-cheap
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Offline Nico

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Quote
Originally posted by Stunaep

listen to him. He models well.

the point being? :lol:
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Offline Petrarch of the VBB

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Quote
Originally posted by J.F.K.
The only thing I think it would really be useful for is in-engine cutscenes.


Christ! People are already discussing uses for one of my ideas! This is not at all right! My ideas should be ignored and/or shunned!

 

Offline Fry_Day

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Then you should probably go back to posting bad ones ;)

Edit: I'm not suggesting that earlier ideas were bad, but rather trying to garner a laugh or twosmile (or rather, an involuntary twich in the lips caused by a pure luck :) ) with my smart-ass remarks. This is probably pointless, but there are some people who seem to lack a sense of humor, and I won't bet on you not being one of them till I have concrete evidence proving differently :)
« Last Edit: April 03, 2003, 02:11:21 pm by 791 »

 

Offline LAW ENFORCER

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Yes, exactly! :nervous:
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Offline J.F.K.

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Sorry Petrarch, I thought it was a cool idea ;)

Quote
Originally posted by venom2506
well, I'm the kind of player to stop my ship in front of the turret to pummel it till it does, I sure would notice :p


I stand corrected :lol:
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Offline Petrarch of the VBB

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Quote
Originally posted by J.F.K.
Sorry Petrarch, I thought it was a cool idea ;)


Oh it is, but then it isn't for a while, and then it is. It is in a state of qualitular flux.

 

Offline TrashMan

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I don't see anything wrong with the idea - some ships have BIG guns and the recoil would be visible
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Offline Petrarch of the VBB

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Like the Orion main turrets?

 

Offline TrashMan

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Bigger...MUCH BIGGER....
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Offline Petrarch of the VBB

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Offline Kazan

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Come on, do the feature-- it's not that hard and not that expensive [cpu and memory wise]
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Offline karajorma

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You may need a way to turn it off though. Beams can look incredibly stupid if they cause recoil.

That said has anyone ever put beams on a multipart cause I can`t think of any off the top of my head.
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Offline StratComm

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The archangel has a couple, but if I can ever find a more stable conversion tool I may change that, and the Orion uses beams on a couple of is big turrets.  The turrets track and fire, but it looks a bit odd sometimes.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline TrashMan

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Quote
Originally posted by Petrarch of the VBB
Elaborate.


Like the turrets on some of the ships I'm making.
Well, if the turrets is AT LEAST the size of a cruiser, the recoil would be VERY visible!;7
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Offline Sesquipedalian

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...Except that the only FS2 weapons that would generate any recoil at all are flak and secondaries, and a cruiser sized turret for either one of those weapons would be just plain stupid.
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