Author Topic: Turret recoil  (Read 18118 times)

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Offline CP5670

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Furthermore, I did in fact clean house in physics, but eventually gave it up because I wanted to pursue something more specifically relevant and meaningful to the human soul.


such as pure mathematics, right? :D

Anyway, this recoil effect sounds like a good idea, but mainly just for the cool graphical effect rather than realism. It might be realistic for missiles, but none of the default FS2 ships have missile launchers placed on the multi-part barrelled turrets, which are the only ones for which the recoil could be used.

 

Offline Sesquipedalian

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Originally posted by TrashMan
EDIT: It was never my intention to get offensive....sorry
Apology accepted. :)

In the future, however, be aware that screaming at people to shut up, rolling yours eyes, and laying on thick, insulting sarcasm can't help but be offensive.  You might consider changing that sort of behaviour. :)
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Offline Fry_Day

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I do find the idea of a laser having recoil kinda hilarious, though. I mean, it's basically like a lightbulb having recoil. Now, wouldn't that be funny :D

 

Offline TrashMan

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I had a rugh day....it's no excuse, I know...
You allso sounded like you...well...like someone who THINKS to know all and patronizes all other....
I'm not saying you are like that, but you sounded like that....


Again...sorry...
I really want to see recoil in the game, be it laser, plasma, ion burst, missile, or god-knows-what-else
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Offline karajorma

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Originally posted by CP5670
Anyway, this recoil effect sounds like a good idea, but mainly just for the cool graphical effect rather than realism. It might be realistic for missiles, but none of the default FS2 ships have missile launchers placed on the multi-part barrelled turrets, which are the only ones for which the recoil could be used.


I`d like to see it on flak turrets more to be honest. I think that it would look really good on them and would also be fairly realistic (well if FS2 flak is anything like modern day flak).

I think it would look silly on beam turrets but it is still worth implementing.

My question is where are you going to put the on/off switch? In the pof, FRED or as a command line arguement?
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Offline Anaz

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how about on the turret entry in the .tbl? add something to the turret, perhaps a 4th value to the subsystem, and that would be the recoil distance. If it didn't find a value, then it would assume 0. Thus allowing backwards compatability.
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Offline LAW ENFORCER

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My original though was to .tbl it... definatly - then you can add recoil to old ships as well as new ones in an easy way...;7
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Offline Kazan

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um.. read the entire thread, i told you where the data would go - in the properties of the SOBJ in the POF!!!
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Offline Kazan

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Originally posted by Kazan
you could specify



in the subojbect properties

Code: [Select]

$recoil_mag=10
$recoil_velocity=200
$recoil_return=50


recoil mag being in game units (meters)
the other two being in game units per second (meters/sec) [/B]


on another thought we could make recoil_velocity a multiple of the velocity of the proticle - from the only rule would be recoil_velocity > 0
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Offline LAW ENFORCER

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'I' knew about that but im lazy, do I HAVE to open up every POF???:blah:

I really hope this is done by the way:yes:
« Last Edit: April 11, 2003, 08:30:34 pm by 307 »
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Offline Kazan

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um, someone would make updates pofs with the recoil info and release them in the fs2_open vp.... then the "on-off" option would be added to the graphics screen
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Offline LAW ENFORCER

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I actually ment my models but I just remembered, Im redoing all my stuff (and its not THAT much at the moment) to optimise stuff so I proably wont notice that then.... good:yes:

I hope thou programmers of the code look upon us kindly and work the anvils of code for us with your magic-like skill and introduce us to the "turret recoil".... Kind sirs....



Whats the 'graphics screen'?
is it the 'options->video' style one (in most games)
or some mission/.tbl/pof/computer related thingy???
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Offline Kazan

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Quote
Originally posted by LAW ENFORCER
Whats the 'graphics screen'?
is it the 'options->video' style one  



that one
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Offline Scuddie

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I'd hate to bust nuts, but in zero gravity, and atmospheric friction, there is no such thing as recoil.  Now that I made everyone sad, time to go on :D.
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Offline Goober5000

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Originally posted by Scuddie
I'd hate to bust nuts, but in zero gravity, and atmospheric friction, there is no such thing as recoil.  Now that I made everyone sad, time to go on :D.


psst... Newton's Third Law...

;)

 

Offline karajorma

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Originally posted by Scuddie
I'd hate to bust nuts, but in zero gravity, and atmospheric friction, there is no such thing as recoil.  Now that I made everyone sad, time to go on :D.


And there's no G-force in space either right? :rolleyes:

Yet another example of how a little knowledge can be a dangerous thing.
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Offline diamondgeezer

Scuddie mate, in zero-g if you fire a gun one way, you will go in the opposite direction. That's physics, that is :cool:

 

Offline TrashMan

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Bring this thread back from the dead.......
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Offline LAW ENFORCER

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good idea!

Anybody thought about this since the thread... passed away
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www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Raptor

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I found it, buryed back on page 5!

This would be so cool, particually for the weapons that I am plaing on introducing in my half-planed campain;)


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