Author Topic: Half a glass of water (WIP)  (Read 7607 times)

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Offline Petrarch of the VBB

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Half a glass of water (WIP)
Here we are, half a glass of water, as made in, wait for it....POVRAY!


 

Offline Sheepy

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Half a glass of water (WIP)
....it looks ..... odd, what would be cool is if you had half the water ... oh and a background :D
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Offline Petrarch of the VBB

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Half a glass of water (WIP)
I did say that its a WIP, I can't get the water to work yet, as transparency buggers me around.

I'm working on a background.

 

Offline Sheepy

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Half a glass of water (WIP)
Well i didnt know what you were planning on doing with it so i ws just throwing in my comments :D
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Offline karajorma

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Half a glass of water (WIP)
It took me a few seconds to spot what was wrong with the image. Your shadow isn`t refracting properly through the glass! :)

Anyway I guess you already noticed that :)
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Offline Petrarch of the VBB

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Half a glass of water (WIP)
It's because the inner surface of the glass has a different texture to the outer. The inner ne does not have all the glass properties, merely filter transparency.

 

Offline Nico

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Half a glass of water (WIP)
povray? heh, thumbs up then :)
SCREW CANON!

 

Offline SKYNET-011

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Half a glass of water (WIP)?
LOL :lol:
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Offline Petrarch of the VBB

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Half a glass of water (WIP)
I am having severe problems with the water. I am building a full glass now, and make the water as a solid cylinder, with a glass texture. It's fine outside the glass, but when I put it inside it turns to a solid block of darkness. Could this be because POV cannot support more than three layers of transparancy?

I'll post images tonight to demonstrate this.

 

Offline Solatar

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Half a glass of water (WIP)
Looks kinda cool...

 

Offline Petrarch of the VBB

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Half a glass of water (WIP)
Thank you, sah!

Now then, here be the glass and the water separate. Note that they are fine.



And here is what happens when I try and put the water in the glass.


 

Offline Sheepy

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Half a glass of water (WIP)
Looks about right, its just your glass is too dark i think
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Offline Sandwich

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Half a glass of water (WIP)
Quote
Originally posted by Petrarch of the VBB


How'd you do that?!? The water - it's just... staying there! It's not splashing all over the table and running on the floor! :confused: :confused: :eek:
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Offline Petrarch of the VBB

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Half a glass of water (WIP)
Quote
Originally posted by Sheepy
Looks about right, its just your glass is too dark i think


Ive tried it with a completely transparent glass, and it still gives that result!

 

Offline Nico

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Half a glass of water (WIP)
Quote
Originally posted by Sandwich


How'd you do that?!? The water - it's just... staying there! It's not splashing all over the table and running on the floor! :confused: :confused: :eek:


idiot :lol:
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Offline Petrarch of the VBB

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Half a glass of water (WIP)
Quite dense. :D

 

Offline J.F.K.

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Half a glass of water (WIP)
Quote
Originally posted by Sandwich


How'd you do that?!? The water - it's just... staying there! It's not splashing all over the table and running on the floor! :confused: :confused: :eek:


Must be magic ;)
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Offline Gortef

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Half a glass of water (WIP)
I... I... IT'S BLACK MAGIC!!! Burn him! :shaking:

Heh, you did that in PovRay, that deserves a thumbs up :nod::yes:
Habeeb it...

 

Offline Petrarch of the VBB

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Half a glass of water (WIP)
Thank you!

If anyone's interested I'll post the code.

 

Offline Stryke 9

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Half a glass of water (WIP)
It's probably because POVray, like most progs, treats multimaterial refraction all wrong. Set it up so that the "water" is just the top cap of the cylinder, rather than the whole thing, and see how that looks.

That, or delete the inside of the cup where it connects to the water part- that's actually the much better way of going about it (scientifically more accurate, too), just might be harder to pull off in an alg modeler like POVray. I dunno.