Author Topic: "Holes" in Models  (Read 5054 times)

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Offline Rampage

  • Son Of Rampage
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  • Urogynaecologist
This has been asked before:

I have been having this problem for a long time now.  There are models with "holes" in them.  Now trueSpace doesn't like models with "holes" very much.  Most of these models have "holes" (possibly glitches) that are invisible.  Is there a way to repair the model?  (I don't want to look at every nook and cranny for the hole because I can't see them!)

Rampage

 

Offline ShadowPuppet

  • monkey/fish war person
  • 26
From what I understand, if a polygon is 'bad' in terms of accepted geometry, the game engine won't render it. A problem not unique to FS2 :D

There is a simple way to fix it, which involves triangulating the offending polygon. Fixes the problem, but incerases the models poly count!!!

Basically, you must have co-planar non concave polygons ...or...in english...

If you could take a sheet of 'virtual glass' and lay it on the polygon, ALL vertices should touch the glass ... This must be true for EVERY polygon

Secondly... if you drew a line from one vertex of a polygon to another vertex, it must NOT go outside the polygon. Must be true for all vertices within a polygon.

You will need to find which polygons are missing, and fix them. The holes should go away!
Victory for the Lightwave Liberation Army!

Down with the Truespace Tyrants ;)

 

Offline diamondgeezer

Basically, this chap means all your polys should be flat. Thus, you should triangulate your model, since triangles are always flat. Be aware that your poly count will quite often shoot up when a model is triangulated, and I'm unsure as to whether individual faces can be traingulated so that you affect only the offending ones...

 

Offline HotSnoJ

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or use solidify a ts plugin!


Sorry no link for it, but do a search.
I have big plans, now if only I could see them through.

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------------------------------
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Online TrashMan

  • T-tower Avenger. srsly.
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truespace 5.1 has the fix holes command....
Nobody dies as a virgin - the life ****s us all!

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Offline wojta

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What can I do when I have only TS3.2 ?
Soldify doesn't work there.

 

Offline Killfrenzy

  • Slaughter-class cruiser
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Quote
Originally posted by TrashMan
truespace 5.1 has the fix holes command....


Where?

And if it's that 'turn hole into face' command then it doesn't always work. In fact, it works about 1% of the time.
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline KARMA

  • Darth Hutt
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****!!!!
i tried the change hole into face with old truespace, i can't remember how it was working to be honest, but i became curious with your post and tried it with ts6....
i wans't able to figure how it works in the couple of minutes i spent on it, but i also tried the opposite (chane face into hole)...........
now you select a face, press the change face into hole button, select a second face.................
and it connect the two faces!!!!!!!!!!!!!!!!!!
it isn't exactly how i expected it to work......
but this is even more useful!!!
i can think of hundred of situations where i can use it!!
i have to test this deeper

 

Offline Galemp

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Ah, but with Max you can do fun stuff like this.


"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline diamondgeezer

The GTD, um... er... :nervous:... Pink... Thingie?

 

Offline Galemp

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I mean you can punch holes in two different parts and bridge them with a click of a button. Very handy for what I'm doing. :drevil:
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

  

Offline KARMA

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well actually you can do the same (with faces, not holes) in truespace, but with a specific plugin, until the faces have the same number of vertices
or you have to manually connect the edges...

 

Online TrashMan

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Does anyone know if TS has a plug-in that works like UWWrap form 3D Max (you know...select a face, then select a piece of the textures shaped like your face, and the face has that texture piece)?
Until now I tought that was Uniwrap, but I tried it yesterday and It wasn't...
So....is there one?....it would sure make textuing a lot easier...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
 

Offline Rampage

  • Son Of Rampage
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  • Urogynaecologist
Thanks.  If what you're saying is correct, then The Taiidan Destroyer will be released in due time! :nod:

 

Online TrashMan

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A trail version...cannot save!:( And I fiddled with it long enough to learn how to texture real good!

Does anyone know where I can find a version of the Lithium Unwrapper that actually works?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline wojta

  • 25
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http://underworld.fortunecity.com/pacman/106/fs2mods/shipcreationguide/whatyoullneed.html

Don't use the latest version. It's only trial. Use 1.3.

Warning !! LithUnwrap 1.3 destroys object hierarchy. So do UV mapping before gluing model together.

 

Offline tomcat

  • Dark Lord of Truespace
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Lithium..doesn't destroy the Hyerachy...it just change it..you will still have yout turrets after uv mapping the ship.
Truespace is the path of the Dark Side
-----------------------------------------------
Dark Truespace Master Tomcat

 

Online TrashMan

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Thanks....so, lets see...I'll have to save each LOD as a separate object, texture it, and then put it back together?

That doesn't sound right.....Bah! What the hell...
Lets give it a go!:devil:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline IPAndrews

  • Disgruntled Customer
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Well if you save out a .cob with a hierarchy it will replace the hierarchy with a new (meaningless) hierarchy. Working on pieces of geometry seperately and swapping them into the .cob using trueSpace is a good idea and obviously gets around the problem. There are times though when you'll need to work on multiple bits of geometry at once. Like when you want multiple pieces of geometry sharing the same texture file. In this case you just have to accept the damage and rebuild the hierarchy in trueSpace afterwards. It's just a case of planning your work so you have to do this as little as possible.

When working in Lithium Unwrapper by the way, save as Lithium's native format as often as possible. Only save out as .cob when you've finished your uv mapping and need to move back to trueSpace.
« Last Edit: April 14, 2003, 03:14:26 am by 43 »
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