Seems something todo with my DX setup if you ask me....
"DBUGFILE Active: ochal 04/10/03 18:10:46
OS: Windows 2000 Release, C:\Program Files\fs2\FS2\fs2_open_3_5_3_unofficial.exe
[2d.cpp,1033] About to init 102
[GrD3D.cpp,2645] gr_d3d_init start
[GrD3D.cpp,2764] Mode: 640 x 480 x 16 bit
[GrD3D.cpp,2774] Failed to create hardware vertex processing device, trying software
[GrD3D.cpp,2794] D3D_32bit 0, bits_per_pixel 16
[GrD3D.cpp,2391] Using: D3DFMT_A4R4G4B4
[GrD3D.cpp,2382] Using: D3DFMT_A1R5G5B5
[GrD3D.cpp,2513] default_32_alpha_tformat 26
[GrD3D.cpp,1064] D3D_fog_mode 1
[GrD3DTexture.cpp,1088] Using small textures
[GrD3DTexture.cpp,1095] Max textures: 256 256
[GrD3D.cpp,2356] Using: D3DFMT_R5G6B5
[GrD3D.cpp,2872] D3d_rendition_uvs: 0
[GrD3D.cpp,2901] gr_d3d_init end"
What happens is the following (This is with 3.5.3):
- I doubleclick the icon
- Then i can select my card, resolution & antialiasing
- Splashscreen comes up, Freespace dies
- Switching to another app renders the display back to white, no output, taskmanager calls it dead
Let me know if there's more stuff i can try
