Author Topic: Subspace Revised  (Read 5657 times)

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Offline Scuddie

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Forgive me if this is too off-topic, but I KNOW I am not the only one who wants to  throw up everytime I am in a subspace mission, so I propose, somebody should get the FS1 subspace POF and put it into the package.  Better yet, maybe somebody can re-do it :).  Also, maybe someone can fix up the mission properties and make it so that when subspace is selected, there are no visible stars in the area, nor a sun.  Maybe when fighters explode, they emit a small shockwave, got the idea from Black Horizon.  Anyway, since there is no mission in the FS2 campaign, I suppose it doesnt need a flag, but I could be wrong.  Oooo...  Lightning strikes!  More attitude for subspace would be nice........

Eh, lets just keep it simple, shall we?
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Offline Galemp

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Um... the FS2 subspace POFs are almost exactly the same as the FS2 ones... :confused:
Suns in subspace are easy. Just put a small blue one at either end of the tunnel.
If you want shockwaves on fighters give each of them a Special Explosion.

The only things that might need the SCP is to remove stars in subspace, and add an option for a lightning storm (Subspace storms? Cool....)
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Offline SKYNET-011

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A different subspace tunnel model would be sweet:yes:
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Offline diamondgeezer

Blimey, I remember my first sub-space mission, when I played Derelict. I definitely felt a little sea-sick... you learn to keep your eyes on the game and ignore the spinning blue stuff :D

New, fancy effects for sub-space would be cool. Maybe it could affect things liek the colour of thrusters, explosions and weapons, making them go a bit wierd. Snazzy lighting would be nice... and lightening, of course :)

 

Offline Bobboau

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maybe some nebula-like poofs that go through a few times per second, to realy give you the feeling that you are hurtaling through a tear in the fabric of space
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Offline CP5670

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Has anyone tried making a mission with both a full nebula and inside subspace? Makes for some strange effects... :D

 

Offline Scuddie

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I have, thats where I got the lightning idea.  However half the time FRED will screw up somewhere and save it without subspace or without nebulas.  The other half, my system crashes on mission loading :(.  The times it has worked correctly, it gave off a VERY nice attitude toward subspace, but the low visibility was a tad hindering.

As far as the FS2 POF goes, well, I just cant stand the way [V] screwed it up (sorry guys).  It's so horribly disfigured, it's pathetic.  OK, sue me for libel now :D.  Seriously, I think it should be replaced.  It just doesnt look right.

Finally, alternate subspace tunnels would be great, we can make unstable subspace jumps, or maybe even intrasystem tunnels :D.  It would rock :).
Bunny stole my signature :(.

Sorry boobies.

 

Offline Galemp

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Quote
Originally posted by Scuddie
As far as the FS2 POF goes, well, I just cant stand the way [V] screwed it up (sorry guys).  It's so horribly disfigured, it's pathetic.  


Once again: How is it any different than the subspace effect in FS1? :confused: :wtf:
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Scuddie

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You mean to tell me you dont notice that the subspace model is split about four times, on each side, and the end looks like a disfigured starburst??
Bunny stole my signature :(.

Sorry boobies.

 

Offline IceFire

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I think Styxx did some fixing on it.
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Offline Galemp

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Well I'll be, I never noticed that... Subspace always made my woozy anyway. Ahem! The converted FS1 subspace models will be included in the next version of the FS Port.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline TrashMan

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Well, is anyone giving it a try?:nervous:
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Offline Bobboau

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styxx did a long time ago
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Offline Galemp

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You mean for a new, weird subspace POF? I dunno. Get one of your DAWN OF TEH APOCALYPSE!!1 staff to do it.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline CP5670

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I just converted and used the FS1 model in its place, which does not have all the disfigured stuff.

 

Offline Flaser

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Whenever I encounter a subspace orientated thread I try to propose my theory - so far only a couple of times did I get any response.

I hope it's not too OFF, but I think it may give a couple of ideas about how subspace could be implemented, and howmany scenarious can be introduced.

I decided to paste my *shortened* text from VWBB:
-----
In Brief History of Time Stephan says  that our world is 10 or 25 dimensional - we just don't realise it since on a macroscopic level only four are visible - the rest are wraped up.

My guess is that traveling in subsapce is actualy traveling in space  on those extensions.

Gravity bends space - so subspace as well - stretching it out! So it creates a field of accesable subspace. In a stellar systems you can go to almost anywhere where ther is a big enough mass.
However between solar systems you can only travel where there is still a strong enough subspace connection between them.

My image  of subspace is a big spherical extension around solar systems  wih tunnels connecting separate systems.

To enter subspace these rifts have to be aligned to enter.

Everything that has mass creates gravity, so any object inside subspace affects it, even light -or EMWaves. The problem is that light can interfere with itself - and get trapped inside a tunnel.

Space wraps in a strange way in an interstellar subspace tunnel, it  bends onto itself on the edges. A ray of light going normal to the tunnel ends up going in a ring. These rings are stil affected by gravity, so they spiral toward  one of the stars at each end of the subspce tunnel.

The rings can create complexes that are balanced between the stars pull - these actually form a frame for the tunnel stabilising it.

Dynamic complexes create stormy tunnels, abberant complexes may seal the tunnel altogether.
-----

With a new set of subspace pofs, the whole idea could be brought into game, creating a whole range of scenarios.
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Offline Killfrenzy

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'Subspace model' = subspace_big.pof and subspace_small.pof am I right?

Or is it something else entirely?
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------------
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Offline SKYNET-011

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Petrach and a few other escaped in a pod but were covered in watermelon juice....it was horrible :eek2: :shaking: -dan87uk

OMFGWTFAOLBBQBATMAN!!!!!11114111-MicroPsycho

 

Offline Killfrenzy

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Okay then.

Why would you want to make a different pof? :confused:
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline IceFire

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Quote
Originally posted by Flaser
Whenever I encounter a subspace orientated thread I try to propose my theory - so far only a couple of times did I get any response.

I hope it's not too OFF, but I think it may give a couple of ideas about how subspace could be implemented, and howmany scenarious can be introduced.

I decided to paste my *shortened* text from VWBB:
-----
In Brief History of Time Stephan says  that our world is 10 or 25 dimensional - we just don't realise it since on a macroscopic level only four are visible - the rest are wraped up.

My guess is that traveling in subsapce is actualy traveling in space  on those extensions.

Gravity bends space - so subspace as well - stretching it out! So it creates a field of accesable subspace. In a stellar systems you can go to almost anywhere where ther is a big enough mass.
However between solar systems you can only travel where there is still a strong enough subspace connection between them.

My image  of subspace is a big spherical extension around solar systems  wih tunnels connecting separate systems.

To enter subspace these rifts have to be aligned to enter.

Everything that has mass creates gravity, so any object inside subspace affects it, even light -or EMWaves. The problem is that light can interfere with itself - and get trapped inside a tunnel.

Space wraps in a strange way in an interstellar subspace tunnel, it  bends onto itself on the edges. A ray of light going normal to the tunnel ends up going in a ring. These rings are stil affected by gravity, so they spiral toward  one of the stars at each end of the subspce tunnel.

The rings can create complexes that are balanced between the stars pull - these actually form a frame for the tunnel stabilising it.

Dynamic complexes create stormy tunnels, abberant complexes may seal the tunnel altogether.
-----

With a new set of subspace pofs, the whole idea could be brought into game, creating a whole range of scenarios.

Pretty much fits with my general ideas on how subspace works.  Why needs to be changed to bring into the game however?  I'm pretty sure you can do a nebula inside subspace thus creating a storm :)
- IceFire
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