Originally posted by venom2506
I wanna have descent style controls ( to me that's the best approach fopr realistic handlic of a ship, having that along with newtonian physics would rule ), but I guess I can keep on dreaming.
Precisely what I was gonna say. The controls from Descent3 were IMHO perfect for 6-degree movement. Getting used to Newtonian physics using the same control scheme would be the only real problem, but even then we can have an auto-compensation system like I-War2's to help newcomers, and have the ability to disengage it during flight if the player wants.
And I suppose some kinda AI for nations/pirate clans/other factions that would all but eliminate actual scripting for the game. Massive processor overhead, yes, but the universe reacting with itself would be truly amazing.
And like mikhael said, let it be either online or offline. Or better yet: each player would be sort of a host for a certain sector or system of space, and the more players, the larger the universe becomes. And therefore, a central server that does the dirty work of integrating all these miniverses into a single entity, and letting players cross over among the sectors. And should a player go offline, let it be maintained on the central server, and when the player comes back online, their universe gets synchronized with the online version.