Author Topic: Next-Generation Privelitelancer-type Game  (Read 2383 times)

0 Members and 1 Guest are viewing this topic.

Next-Generation Privelitelancer-type Game
I was just curious as to what features you might want to see in a next-generation Privateer/Elite/Freelancer type game (hence the title).

There is only one rule in this thread: Do not mention the 3d interface. The "3d interface" is the "walk around in a Quake style base between missions where you can beat up people and steall their ship", etc. It's the one thing that keeps coming up in these kind of threads. While we all want to play Morrowind in space (well, not everyone ...), it gets a little annoying hearing it over and over.

What I'm looking for is things like "truly dynamic fluctuating economy", "purchasable space stations", "spacecrack smuggling", etc. You know, normal crazy stuff.

Interested?
"I think they all look great. None of the appendages look like a dick."
"Your mind hurts me." - Shrike

 

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
Next-Generation Privelitelancer-type Game
Blackjack.  And hookers.

:drevil:

Ok, the thread may continue now.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Mr. Vega

  • Your Node Is Mine
  • 28
  • The ticket to the future is always blank
Next-Generation Privelitelancer-type Game
How about an actual social system. Nations actually go to war with one another, poverty in a system causes the formation of new pirate gangs, etc.

And of course blackjack. And make it possible to cheat.:D
« Last Edit: April 12, 2003, 12:56:21 am by 490 »
Words ought to be a little wild, for they are the assaults of thoughts on the unthinking.
-John Maynard Keynes

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
Next-Generation Privelitelancer-type Game
ability to own buisnesses on stations or planets and funnel the money to your private army.  capture stations for personal gain or to rid the system of pirates.. i can think of more but im tired
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 
Next-Generation Privelitelancer-type Game
Giant frickin beam cannons. And being able to pull off all sorts of outlandish space stunts (making black holes, disrupting warpgates to the point of catastrophic decay, that sort of thing)

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
Next-Generation Privelitelancer-type Game
seeing two massive space navy's duke it out would be fun :D
as a spectator or participant - your choice
« Last Edit: April 12, 2003, 01:34:29 am by 86 »
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Spicious

  • Master Chief John-158
  • 210
Next-Generation Privelitelancer-type Game
Quote
Originally posted by Turnsky
seeing two massive space navy's duke it out would be fun :D
as a spectator or participant - your choice

Or as a third party who watches the battle and then slaughters the survivors ;)

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
Next-Generation Privelitelancer-type Game
forgot that one, also makes for the good salvage run ;)
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
Next-Generation Privelitelancer-type Game
I assume you're talking about that Privateer thing for Vega Strike?

-backgrounds like EVE. This may sound superficial, but I think its one on the things that make EVE look so good.

-I dont exactly know how to explain this but here: In Freelancer, I wanted to be able to buy a base and then run some pirating activities out of it, buy ships and recruit people to my cause..Greater involvement in the universe

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
Next-Generation Privelitelancer-type Game
ahh i see, sorta like X: beyond the frontier....

it woulda been a little better if the politics of the entire game encompassed more than who your friends were, and who've you've pissed off :p
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline an0n

  • Banned again
  • 211
  • Emo Hunter
    • http://nodewar.penguinbomb.com/forum
Next-Generation Privelitelancer-type Game
BlackJack and Hookers, eh?

*fires up PS and goes to extract the Arcadia maps*
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
Next-Generation Privelitelancer-type Game
Can't think of anything right now. Too sleepy.

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
Next-Generation Privelitelancer-type Game
EVE is highly based off of Elite... almost a copy of it in full highquality 3D, except some of the stuff is left out (piloting ship with joystick, etc)

 

Offline Kamikaze

  • A Complacent Wind
  • 29
    • http://www.nodewar.com
Next-Generation Privelitelancer-type Game
real physics with a system designed to enable cool maneuvers...

so instead of the classical joystick thing (like in Iwar 2 which is helluva hard) you use a joystick + special maneuver mode. (action mode, maneuver mode)

in Action mode you just use plain joystick controls, plain stuff.

in Maneuver mode you "program" in special maneuvers using many special stuffs. i.e. you could program the ship to launch a bomb out at low velocity immediately before you swerve downward and hit afterburners. Then have it rotate a turret and fire at the missle. Boom goes a missle in a pursuers face :D The maneuver mode would be a mouse + keyboard thing possible in 3rd person.
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
Next-Generation Privelitelancer-type Game
I'm with Kamikaze to a point, so I'll edit it to make my point. ;)

Quote
Editted from Kamikaze
real physics with a system designed to enable cool maneuvers...

the classical joystick thing (like in Iwar 2 which is absolutely perfect) for "immediate" mode.

in Maneuver mode you "program" in special maneuvers using many special stuffs. i.e. you could program the ship to launch a bomb out at low velocity immediately before you swerve downward and hit afterburners. Then have it rotate a turret and fire at the missle. Boom goes a missle in a pursuers face :D  


Being able to program "attack patterns" a-la Trek, etc. would be absolutely groovy.


Now, if you want dreams: make the universe dynamic and updateable from a central server. The game does not have to be "online", but having political states updated, or new things added via a convenient add on system would be nice.


The most important thing, though, is that it not be "online only" or "offline only" or "mouse only" or "joystick only". Don't limit the audience artificially, thanks.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Next-Generation Privelitelancer-type Game
Quote
Originally posted by Kamikaze
real physics with a system designed to enable cool maneuvers...

so instead of the classical joystick thing (like in Iwar 2 which is helluva hard) you use a joystick + special maneuver mode. (action mode, maneuver mode)

in Action mode you just use plain joystick controls, plain stuff.

in Maneuver mode you "program" in special maneuvers using many special stuffs. i.e. you could program the ship to launch a bomb out at low velocity immediately before you swerve downward and hit afterburners. Then have it rotate a turret and fire at the missle. Boom goes a missle in a pursuers face :D The maneuver mode would be a mouse + keyboard thing possible in 3rd person.


I wanna have descent style controls ( to me that's the best approach fopr realistic handlic of a ship, having that along with newtonian physics would rule ), but I guess I can keep on dreaming.
SCREW CANON!

 

Offline JC Denton

  • Node For Me
  • 27
Next-Generation Privelitelancer-type Game
Quote
Originally posted by venom2506


I wanna have descent style controls ( to me that's the best approach fopr realistic handlic of a ship, having that along with newtonian physics would rule ), but I guess I can keep on dreaming.

Precisely what I was gonna say.  The controls from Descent3 were IMHO perfect for 6-degree movement.  Getting used to Newtonian physics using the same control scheme would be the only real problem, but even then we can have an auto-compensation system like I-War2's to help newcomers, and have the ability to disengage it during flight if the player wants.

And I suppose some kinda AI for nations/pirate clans/other factions that would all but eliminate actual scripting for the game.  Massive processor overhead, yes, but the universe reacting with itself would be truly amazing.

And like mikhael said, let it be either online or offline.  Or better yet:  each player would be sort of a host for a certain sector or system of space, and the more players, the larger the universe becomes.  And therefore, a central server that does the dirty work of integrating all these miniverses into a single entity, and letting players cross over among the sectors.  And should a player go offline, let it be maintained on the central server, and when the player comes back online, their universe gets synchronized with the online version.
"I condemn false prophets, I condemn the effort to take away the power of rational decision, to drain people of their free will -- and a hell of a lot of money in the bargain. Religions vary in their degree of idiocy, but I reject them all. For most people, religion is nothing more than a substitute for a malfunctioning brain."  - Gene Roddenberry

"Democracy substitutes election by the incompetent many for appointment by the corrupt few." - George Bernard Shaw

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
Next-Generation Privelitelancer-type Game
*Cough*

X2: The Threat

*Cough*

:D
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
Next-Generation Privelitelancer-type Game
a fully dynamic universe.

totally impossible with current AI, but its getting better.

 

Offline YodaSean

  • 27
  • i am so special
    • http://www.geocities.com/radioactiveyeti
Next-Generation Privelitelancer-type Game
Quote
Originally posted by Killfrenzy
*Cough*

X2: The Threat

*Cough*

:D


*Cough*

When will it be released?

*Cough*