Author Topic: No Camping!  (Read 6884 times)

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Offline karajorma

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I`m currently working on my Attack Carrier for a mini-campaign I`m planning. Here's what it looks like now.







The big problem is that the landing strip itself is vulnerable. The Flak turrets on either side can`t hit anything on it and the problem with putting a couple of turrets on the side walls is that I can`t give them a large field of view or they'll start shooting through the floor (or opposing wall for that matter).

Anyone got any idea on how to stop ships from doing that? While I`m here if anyone has got any suggestions for the model I`ll say that I`m pretty happy with the model itself but I'm not too happy with the texturing yet.

EDIT : Just noticed this is an old pic. I`ve made the turrets slightly larger since then.
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Offline Hippo

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Quote
Originally posted by karajorma
The big problem is that the landing strip itself is vulnerable. The Flak turrets on either side can`t hit anything on it and the problem with putting a couple of turrets on the side walls is that I can`t give them a large field of view or they'll start shooting through the floor (or opposing wall for that matter).

Anyone got any idea on how to stop ships from doing that?


Try making a recessed area along the yellow line (like a depressed cube) and then place a turret similar to the round ones on the deimos, and place them in the depression, measure the depth of the depression and the lenghth of the bottom of the depression and devide the length by half. square the depth and the half-length, and add them and make sure they equal twice the depth, and then set the range of fire for 60 degrees. and put the turret in the exact center.

Geometry is fun...

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« Last Edit: April 12, 2003, 05:48:12 pm by 681 »
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Offline Knight Templar

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:eek:

that's a sweet carrier. :yes:

I'd say, you see the place right above the fighterbay? put two circle turrets right there with beams or subachs or something. other than that, I think the run way should be sumwhat vulnerable, I mean, you have a runway on a Space ship, which is kinda ineffiecient in itself. I'm not saying runways are bad, I think they look good on (space)carriers, but the runway itself is meant to be somewhat vulnerable (not purposefully) but by defualt.
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Offline diamondgeezer

:yes:

I recognise it... but I can't think from where...

 

Offline karajorma

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Quote
Originally posted by diamondgeezer
:yes:

I recognise it... but I can't think from where...


It was actually posted on HLP a few months back in a more primative form :)

Hippo, that's not a bad idea. I never thought of having the turrets face straight up. (well not recessed at least, putting them directly on the runway would sort of ruin the effect :) )
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Offline diamondgeezer

That would explain it :)

 

Offline SKYNET-011

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Look's like a terran Typhon.
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Offline Galemp

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:eek: I absolutely love it.

As for the vulnerability of the landing strip... that's why V used the invisible force fields. :p Just cover the runway with an Invisible surface.
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Offline Knight Templar

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if he did that, he might as well cover the runway :doubt: :p
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Offline IceFire

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Use fighters to cover that area....thats the point.
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i would have to agree with IceFire, but if you absolutely have to have it covered by a turret, i would suggest making a platform like you have with the turrets along the side, but instead of having the turret on the top of the platform, have it on the front, so that it can cover the runway...

hope that made sense...

btw, very sweet carrier :D:yes:

 
So is that texture I sent you working for it? If so post a revised pic!
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Offline FreeTerran

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Looks very great.
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Offline karajorma

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Quote
Originally posted by Star Dragon
So is that texture I sent you working for it? If so post a revised pic!


Actually I don`t seem to have recieved that e-mail. Could you re-send it please?

As for using fighters for cover, that's a given :) It won`t be much of a problem in Seeds of Rebellion where the carrier will first appear because it will be on the players side but after that some people will probably want to use it as an enemy carrier in which case I`d like the ship itself to have at least some small defence against camping.
 Besides it doesn`t strike me a logical that someone would build a ship with a great big weapons blind spot on it :)
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Offline HotSnoJ

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Quote
Originally posted by karajorma


C:eek2::eek2:L!

As for the turrets. I say put then just above the fighterbay doors
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turrets, mmm, what about some really short ranges one on the sides of the runway with a very small FOV, kinda like a laser fence. just put a few of them above eachother, and then make a few of these laser fences. make the range a little less then the width of the runway, this way it will look like it touches the other side, but it won't really hit it. not sure wheter this is possible, since i never modded anything in my life.
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Offline CP5670

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That is an awesome model. :yes: How big is it?

Anyway, I think Hippo's suggestion sounds like a good idea; it's the solution I can think of that prevents the turrets from firing into the hull. Four or five of them placed along the center of the runway each with a FOV of 70 or so should cover most of the surface there. (a human pilot will still find and use undefended areas, but that is true with any ship; AI pilots should be okay)

 

Offline karajorma

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Well it was originally going to be around 500m long but I soon found that the enterance was too small to let certain ships out :) So I`ve scaled it up and it's now about 1.2km long. I`ll have it carrying a complement of around 60 ships at that size.
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try putting turrets just above the fighterbay entrance, then adjust the normals so it is equidistant from either surface and then set the field of view so it doesn't touch either hull plate

for example (i know a crappy side drawing)

entrance- -- - -normal
I- - - - - - - - - - /                    
I angle- - - - - /      
I here- - - - - -/        
I same- - - - -/  
I as - - - - - -/      
I other- - - -/
I \/- - - - - -/
I - - - - -  -/
I (Turret)/     <-angle here is half fov
---------------------------------------------------------- (hull)
« Last Edit: April 13, 2003, 01:46:03 pm by 1070 »

 

Offline Petrarch of the VBB

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That ship looks distinctly Taiidan. Be careful or TAP might steal it! worse, so might the TVWP!