Hokay, I think that title covers it all. I have a me a big ole' battle ship model which is misbehaving. PCS gives the stack overflow error, and while COB2POF will convert the model it then shows up in ModelView with a 'none of the textures could be found' error and PCS tells me it's not a valid FS2 POF. The poly count of the main hull object is 794, with a total count of 1509 for the whole lot. Now, the last time I asked Kazan about the stack overflow problem I had with another ship, he told me the "model structure was messed up". This means sweet fanny adams to me, since as far as I can see my TS hierarchy is A1 SUPAR. Thus, does anyone have anything helpful to tell me, or failing that does someone want to have a little look at it for me?
[EDIT] Well here's a thing... I saved the scene in TS and converted using the latest PCS version... and it worked perfectly. Ver' strange - same model, just different way of converting it. Okay, crisis averted

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Diamond Geezer owns an R/C Mini Cooper