Author Topic: Corkscrew effect created downward firing missiles  (Read 6868 times)

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Corkscrew effect created downward firing missiles
Quote
Originally posted by Ulala
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:wtf: ???
just another newbie without any modding, FREDding or real programming experience

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Offline IceFire

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Corkscrew effect created downward firing missiles
Corckscrew works with lasers?  Does this mean we don't need volley fire coding??
- IceFire
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Offline Black Wolf

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Corkscrew effect created downward firing missiles
Excellent news :) Now we can have TIE bombers that actually bomb things :D
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Offline IceFire

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Corkscrew effect created downward firing missiles
Quote
Originally posted by Black Wolf
Excellent news :) Now we can have TIE bombers that actually bomb things :D

Umm...in the TIE Fighter games, they do fire bombs forward just like the bombers in FS2 :D

Unless your planning to bomb asteroids that are hiding the Millenium Falcon :D
- IceFire
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Offline Black Wolf

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Corkscrew effect created downward firing missiles
Well, there's enough evidence to convince me they're capable of both - this just increases our scope that little bit extra :).
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Offline Deepblue

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Corkscrew effect created downward firing missiles
Would you mind posting the weapons table entry for us?

 

Offline FreeTerran

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Corkscrew effect created downward firing missiles
On what for a position at the weapon table must be that
Code: [Select]
$Pspew:
+Count: 1
+Time: 25
+Vel: 0.4
+Radius: 2.0
+Life: 0.15
+Scale: 0.8
+Bitmap: whatever
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 
okayokay, here's my conjecture...

For any Missile or Laser with corkscrew effect turned on, and $Homing set to NO, the weapon will fire at an angle which is defined by putting a nonzero number in the +Radius field of the corkscrew effect.  1.0 causes the weapon to fire about 10 degrees downward, 9.0 causes the weapon to fire straight down.  Anything past 9.0 causes the weapon to fire straight downward at higher velocities.  Negative numbers can be used to cause a weapon to fire upwards.

Also...

A laser with Homing set to HEAT or ASPECT will not have homing capability of any kind, but they are capable of having the real corkscrew effect, like the tornado.  

that's pretty much it.  If Homing is on, then the weapon can corkscrew, if homing is NO, then the weapon can fire at angles.

oh, and i made the shockwaves on my FS2 from blue to red, they look cool!
Rayquaza?¿

 

Offline Bobboau

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Corkscrew effect created downward firing missiles
it goes on the end
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Offline phreak

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Corkscrew effect created downward firing missiles
just letting you know, the AI is not going to get 1 hit with the missiles if they go straight down
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Corkscrew effect created downward firing missiles
lmao
it'd be a sight though, yes? :)

(and sorry for being a dick about that whole bomb explosion geomod thread, I was going through some emotional distress during that time.)

Bob
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Offline FreeTerran

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Corkscrew effect created downward firing missiles
Argh........
It dosen't work
That is the code of the weapon
Code: [Select]
$Name:                                  Heavy Plasma Cannon
$Model File:                     none
@Laser Bitmap:                   plasma
@Laser Glow: 2_laserglow03
@Laser Color: 0, 0, 255
@Laser Color2: 0, 247, 255
@Laser Length:       100.0
@Laser Head Radius:   20.0
@Laser Tail Radius:   20.0
$Mass:                                  15.0
$Velocity:                              3000.0
$Fire Wait:                             5.0
$Damage:                                2500
$Blast Force:                           1500.0
$Inner Radius: 200.0
$Outer Radius: 500.0
$Shockwave Speed: 300
$Armor Factor:                   2.0
$Shield Factor:                 0.5
$Subsystem Factor:               2.5
$Lifetime:                              20.0
$Energy Consumed:               0.30
$Cargo Size:                     0.0
$Homing:                                NO
$LaunchSnd:                             111
$ImpactSnd:                             85
$Flags:                                 ("Big Ship" "Huge" "Big Damage" "supercap")
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:                     ExpMissileHit1
$Impact Explosion Radius: 180.0
$Pspew:
+Count: 1
+Time: 25
+Vel: 0.4
+Radius: 2.0
+Life: 0.15
+Scale: 0.8
+Bitmap: plasmatrail


what is wrong when i start the game cames a error

Error!
Error: Error parsing 'weapon.tbl'
Error code = 2.

File:C:\fs2_open\fs2_open code\weapon\weapon.cpp
Line: 1732

Call Stack
----------------------------------------
----------------------------------------
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 
Corkscrew effect created downward firing missiles
oh my!  the legendary Free Terran, we meet at last!

*bows down*

anyway... i think you might need to add the "particle spew" flag.

and lasers can have shockwaves?  i never tried that one before.
Rayquaza?¿

 

Offline FreeTerran

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Corkscrew effect created downward firing missiles
yes laser can have schockwaves and its a weapon of the DOTA mod.
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Offline TrashMan

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Corkscrew effect created downward firing missiles
Explosions, shockwaves, trails, corkcrew effect....... some of our weapons have it all:D (Thinks of Ion Cannon)

Anyway, where can I find a readme or something that explains how to make ballistic primarys, corkcrew, particle spew, cutscenes and other good FS2_Open stuff?
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Offline Bobboau

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Corkscrew effect created downward firing missiles
yes you need the "Particle Spew" flag in there, other than that it looks like that should work
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Offline FreeTerran

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Corkscrew effect created downward firing missiles
Yes it works now but where can I find something that explains to make cutsences ?
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

  

Offline Bobboau

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Corkscrew effect created downward firing missiles
I should note that it works _much_ better with anis than still pcxs

and I don't know about the cutsceens
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline FreeTerran

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Corkscrew effect created downward firing missiles
I can use anis for the corkcrew effect ?
« Last Edit: April 29, 2003, 11:48:05 am by 1059 »
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Offline TrashMan

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Corkscrew effect created downward firing missiles
Quote
Originally posted by TrashMan
Anyway, where can I find a readme or something that explains how to make ballistic primarys, corkcrew, particle spew, cutscenes and other good FS2_Open stuff?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!