Author Topic: Heavy problem with Ion Cannon  (Read 1941 times)

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Offline FreeTerran

  • Master of the apocalypse
    Reset count: 1
  • 210
Heavy problem with Ion Cannon
OK i have a heavy problem with the Ion Cannon from the Dawn of the Apocalypse mod
There is the code

Code: [Select]

$Name:                                  Heavy Ion Cannon
$Model File:                     none
@Laser Bitmap:                   laserglow03
@Laser Glow: 2_laserglow03
@Laser Color: 10, 50, 255
@Laser Color2: 20, 20, 255
@Laser Length:       100.0
@Laser Head Radius:   10.0
@Laser Tail Radius:   10.0
$Mass:                                  5.0
$Velocity:                              750.0
$Fire Wait:                             2.0
$Damage:                                10000
$Armor Factor:                   2.0
$Shield Factor:                 0.5
$Subsystem Factor:               1.5
$Lifetime:                              18.0
$Energy Consumed:               0.30
$Cargo Size:                     0.0
$Homing:                                NO
$LaunchSnd:                             111
$ImpactSnd:                             85
$Flags:                                 ("Big Ship" "Huge")
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:                     ExpMissileHit1
$Impact Explosion Radius: 180.0


And there my problem
When the Turret fire on a Ravana destroy the turret it.
But when the turret fire on a Sathanas then became the Sathanas damage and at 75 % end it the turret fire again on it but the Sathanas lost no Hitpoints.

Can anyone help me ?
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline diamondgeezer

Heavy problem with Ion Cannon
Have you ever met Trashman?

Klick

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Heavy problem with Ion Cannon
thats so funny! good one DG!

(Thats just so funny... what? I can't help finding not funny things funny)

Unless thats somekinda tricky question thingy... :wtf:

EDIT: better explained
« Last Edit: April 21, 2003, 02:25:29 pm by 307 »
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Heavy problem with Ion Cannon
no, he didn't know i posted that...nevertheless -

If you can't help us - scram!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
Heavy problem with Ion Cannon
Thank you so much for using the code brackets.

I'll give it a test and see what happens.  Just to question things here, but have you guys tried anything other than the Sathanas and a Ravana?  Maybe an Orion?  The Colossus?  Etc?
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline diamondgeezer

Heavy problem with Ion Cannon
Law Enforcer - what the hell are you going on about?

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
Heavy problem with Ion Cannon
try adding the "supercap" flag to the weapon, otherwise it stops at 75% strength
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Heavy problem with Ion Cannon
Quote
Originally posted by diamondgeezer
Law Enforcer - what the hell are you going on about?


What you said just souned funny to me... I know, im weird:p

What never heard about that..... Supercap? thought that was a ships.tbl flag?????:blah:

is there somewhere where all the flags are explained?
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Heavy problem with Ion Cannon
GE has most of them in the part of the FAQ he did for me. But I didn`t spot the supercap one in there.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
Heavy problem with Ion Cannon
supercap is a weapons flag

check the helios
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
Heavy problem with Ion Cannon
Strange...I tried the entry and it definately did not kill the Sathanas.  A Lucifer went down in a couple of minutes but the Sathanas would hold steady at the aformentioned 75%.  It seems like the supercap tag is the cause for this...only bombs and beam weapons seem to be able to break it.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Heavy problem with Ion Cannon
little known fact
"big damage" is to "huge"
as
"supercap" is to... "supercap"
yes, "supercap" is both a ship flag and a weapon flag
Bobboau, bringing you products that work... in theory
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creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline FreeTerran

  • Master of the apocalypse
    Reset count: 1
  • 210
Heavy problem with Ion Cannon
OK thanks guys for the helping.

EDIT: It works fine with the "supercap" flag.
« Last Edit: April 22, 2003, 03:12:53 am by 1059 »
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
Heavy problem with Ion Cannon
Quote
Originally posted by Bobboau
little known fact
"big damage" is to "huge"
as
"supercap" is to... "supercap"
yes, "supercap" is both a ship flag and a weapon flag

OK....learn something new every day.  Excellent :D
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."