Originally posted by Bobboau:
mixing smooth and faceted is important in many situations,
I think you should look into it,
and I can tell you I don't care how long it takes,
untill then make it an option some were becase some models require faceded shading (Tarren models) rather than smooth.
if the shading wasn't a big deal we wouldn't have made such a big stink about it
yes, you're completly right. But for me, I won't be able to have multiple shadings

why, coz the stupid TS liks shading to maps (???) when 3dsMax links them to the poly themselves. When I convert a max model, the smoothing data is lost. To have it back, I have to check the option of the map and reaply it. and ALL the polys with this map will have the same smoothing data. With TS you can have one smoothing per map, and not more. that's bad

well, I can still have as many different smoothing than I have different maps...
BUT: boboau, you who knows TS very well, do you know if there's an option that comes along with the map smoothing to have only polys under a certain angle smoothed? like the autosmooth command, with, say, 45° of angle, esthetically the best angle?)