that was the first ship I notesed the ship-disapering-when-it-goes-half-past-you problem,
use
$Name: GTSFr Njord
$Short name: STbigfrat
$Species: Terran
+Tech Description:
XSTR(".", 3047)
$end_multi_text
$POF file: Njord.pof
$Detail distance: (0, 600, 1500, 5000)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 1.0
$Max Velocity: 10.0, 10.0, 75.0
$Rotation time: 130.0, 70.0, 80.0
$Rear Velocity: 0.0
$Forward accel: 35.0
$Forward decel: 27.0
$Slide accel: 30.0
$Slide decel: 15.0
$Expl inner rad: 125.0
$Expl outer rad: 1675.0
$Expl damage: 250.0
$Expl blast: 3500.0
$Expl Propagates: YES
$Shockwave Speed: 900.0
$Shockwave Count: 2
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 90.0
$Max Oclk Speed: 100.0
$Max Weapon Eng: 100.0
$Hitpoints: 35000
$Flags: ( "freighter" "in tech database")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 126
$Closeup_pos: 0.0, 0.0, -315
$Closeup_zoom: 0.5
$Score: 200
$Subsystem: cargo01a, 4, 3.0
$Subsystem: cargo02a, 4, 3.0
$Subsystem: cargo03a, 4, 3.0
$Subsystem: cargo04a, 4, 3.0
$Subsystem: cargo05a, 4, 3.0
$Subsystem: cargo06a, 4, 3.0
$Subsystem: cargo07a, 4, 3.0
$Subsystem: cargo08a, 4, 3.0
$Subsystem: cargo09a, 4, 3.0
$Subsystem: cargo10a, 4, 3.0
$Subsystem: cargo11a, 4, 3.0
$Subsystem: cargo12a, 4, 3.0
$Subsystem: cargo13a, 4, 3.0
$Subsystem: turret01, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" )
$Subsystem: turret02, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" )
$Subsystem: turret03, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" )
$Subsystem: turret04, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" )
$Subsystem: turret05, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" )
$Subsystem: turret06, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" )
$Subsystem: turret07, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" )
$Subsystem: turret02, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" )
$Subsystem: turret08, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" )
$Subsystem: turret09, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" )
$Subsystem: turret10, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" )
$Subsystem: turret11, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" )
$Subsystem: turret12, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" )
$Subsystem: turret13, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" )
$Subsystem: turret14, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" )
$Subsystem: turret15, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" )
$Subsystem: turret16, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" )
$Subsystem: turret17, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" )
$Subsystem: turret18, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" )
$Subsystem: turret19, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" )
$Subsystem: turret20, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" )
$Subsystem: sensors, 4, 0
$Subsystem: communication, 4, 0.0
$Subsystem: navigation, 4, 0.0
$Subsystem: weapons, 14, 0.0
$Subsystem: engine, 20, 0.0
$Engine Wash: Default100
that entry (I think thats the right one) and fly around it and try to distroy all the cargo pods. it should jump out at you what's wrong.
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