Author Topic: what the....  (Read 3209 times)

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GTD Swiss Pride - Orion Class
Swiss 1st Fleet, Sector 32 - Ore Belt - Sol
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"I'm an engineer!"

Eve: Since Beta Phase 2
Civilizazion Fan: Seems like forever...
SimCity Fan: SC 2000 is still the best
TT Fan: Since 1995
Switzerland: Since 1291

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
well, contact kazan and provide a copy of this model?
  sorry couldn't help myself
SCREW CANON!

 
Well, it worked fine when I tried converting it, though I used v0.98.4r of PCS.

 

Offline Thorn

  • Drunk on the east coast.
  • 210
  • What is this? I don't even...
It does the same thing when I try to convert the MBF....
I just use Gary's...

 
you mean cob2fs2, right? but it doesn't keep Hierarchy... any way, where can i get v0.98.4r of PCS?   anyone kind enough to send it to me via email?
[email protected]. I can't wait to see my model completed, at last...
----------------------------------------------
GTD Swiss Pride - Orion Class
Swiss 1st Fleet, Sector 32 - Ore Belt - Sol
----------------------------------------------
"I'm an engineer!"

Eve: Since Beta Phase 2
Civilizazion Fan: Seems like forever...
SimCity Fan: SC 2000 is still the best
TT Fan: Since 1995
Switzerland: Since 1291

 

Offline Anduril

  • 25
What program are you using to build the hierarchy? If it's a really early TS, the COB file format is a little different and PCS won't take it. Try saving it as a SCN file instead...PCS can handle those too.  

 

Offline Eth

  • 25
Gary's program does retain the hierarchy of a properly created COB file when converting to POF.  Dunbar station and the Xanthus cruiser were both done using it without any problems    (used the windows version dated 6-20-00)

Regarding the stack overflow problem with PCS... it just doesn't like some models  

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
I had that... then I redduce polys of all subobjects (to about 800, but it was over 1000 so it MIGHT be linked to that, then again it may be the version of winamp you have (i.e. nothing to do with this) and it worked...
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Anaz

  • 210
Been there, done that   the problem you have is that you have too many intersecting faces, or faces that are too close, try spacing your subobjecs out a bit, always worked for me.

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_____________________
-Analazon
Creator of the mod that will not be coming for a while
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 
i'll try that...sigh... *doing the model form scratch again and again...*... those silly flipped down faces...
----------------------------------------------
GTD Swiss Pride - Orion Class
Swiss 1st Fleet, Sector 32 - Ore Belt - Sol
----------------------------------------------
"I'm an engineer!"

Eve: Since Beta Phase 2
Civilizazion Fan: Seems like forever...
SimCity Fan: SC 2000 is still the best
TT Fan: Since 1995
Switzerland: Since 1291

 
So I take it no-one else managed to get it to work? Well, I've sent you the pof that I generated, and I'll send you the version of PCS I used later if you want it, so you can try it yourself.

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
that messages means that the 18-permutation avoidance alogrithm was overloaded with poly's centered on the same point

a BSP split is recursive - the function keeps calling itself - infinite recursion is impossible becase it'll push so many function records onto the "stack" (list of functions in the execution chain - LOFO [Last On First Off]) that it runs out of space adn the program crashes

it compiled for me right off the bat (PCS 1.0)




[This message has been edited by Kazan (edited 11-27-2001).]
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
 
Quote
Originally posted by Kazan:
that messages means that the 18-permutation avoidance alogrithm was overloaded with poly's centered on the same point

a BSP split is recursive - the function keeps calling itself - infinite recursion is impossible becase it'll push so many function records onto the "stack" (list of functions in the execution chain - LOFO [Last On First Off]) that it runs out of space adn the program crashes

it compiled for me right off the bat (PCS 1.0)


[This message has been edited by Kazan (edited 11-27-2001).]

easy way to fix that w/o trashing the model: rotate some edges   quick and easy to do
SCREW CANON!

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Ah! that'll be why it worked when I reduced polys!  
gooddie! (?)
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed