Author Topic: Back in buisness  (Read 8276 times)

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Offline Ashrak

  • Not Banned
  • 210
    • Imagination Designs
Quote
Originally posted by Razor


Well the model is the same so if you still have Freespace 2, you have it too. ;)




ummm the last time i tried converting something with 3dexploration it sucked so how did you convert yours ?


field rendering is in camera options the bottom thing ;)
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Offline Razor

  • 210
Quote
Originally posted by Ashrak




ummm the last time i tried converting something with 3dexploration it sucked so how did you convert yours ?


field rendering is in camera options the bottom thing ;)


Oh here is a fix for ya. If youre using LW, choose option STRETCH (sp). You will see that values are 1 1 1. Now change the values to -1 -1 -1 and it should solve your problem.

  

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by Tiara


You can't expect all your work to be good. If you'd only see my first few attemts on CG art you'd laugh your ass off. :p


hey, I did :D
SCREW CANON!

 

Offline Tiara

  • Mrs. T, foo'!
  • 210
Quote
Originally posted by Venom


hey, I did :D


Shaddap j00!:D
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by Tiara


Shaddap j00!:D


:lol:
to be honest I don't even remember any render from you save for that soldier :p
SCREW CANON!

 

Offline Tiara

  • Mrs. T, foo'!
  • 210
Quote
Originally posted by Venom


:lol:
to be honest I don't even remember any render from you save for that soldier :p


Eh... made 1 other render :p

Ok, but back on topic. Dont wanna steal Razors topic ;)
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline J.F.K.

  • 29
Quote
Originally posted by Razor
:confused:

Ehh..it's done in Lightwave.
By the way, here is an update. Hope this one doesn't suck too.


Whoa, nice. That's eerie, that shot... "it's too quiet out here."
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[font="SerpentineDBol"]. . . . W H O . I S . T H E . M A N , . W H O . I S . T H E . M Y T H ?[/font]

 

Offline Tiara

  • Mrs. T, foo'!
  • 210
Yup second one is WAY better :yes: I like it. Especially the second fighter. I think its cause there is no more Lunarcell planet. Those need to be done very precisely if you want them to look good.
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Razor

  • 210
Glad you like it. Loosing the planet was a good Idea, I think.

Bust still, I can't figure out how to turn that Field Rendering on. I went to Camera menu but didn't find anything.

 

Offline J.F.K.

  • 29
Field rendering?

Hey, are those Erinyes bump-mapped? I love it. :)
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Offline Razor

  • 210
Quote
Originally posted by J.F.K.


Hey, are those Erinyes bump-mapped? I love it. :)

Thanks. Yes, they are bump mapped.

 

Offline J.F.K.

  • 29
Hey, you're using Lightwave right? Can you do this?



Not the strange looking guys, the depth of field/out of focus thing :)
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[font="SerpentineDBol"]. . . . W H O . I S . T H E . M A N , . W H O . I S . T H E . M Y T H ?[/font]

 
Quote
Originally posted by J.F.K.
Hey, you're using Lightwave right? Can you do this?



Not the strange looking guys, the depth of field/out of focus thing :)


i don't use lightwave, but i think i know how.

just make three layers for the guys, make one a bit smaller and put it in the back, and blur it. keep one sharp and medium sized in the middle, and one enlarged and blurry on top. easy as pie.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
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Offline Razor

  • 210
Quote
Originally posted by J.F.K.
Hey, you're using Lightwave right? Can you do this?



Not the strange looking guys, the depth of field/out of focus thing :)


Wait, is that the effect of field rendering? Waoh, if I could figure out how to turn it on, my renders may look a bit better.

 

Offline J.F.K.

  • 29
Quote
Originally posted by kasperl
just make three layers for the guys, make one a bit smaller and put it in the back, and blur it. keep one sharp and medium sized in the middle, and one enlarged and blurry on top. easy as pie.


Similar, but it doesn't produce the same effect as something which is out of focus. The light acts differently... I'm not sure if I can describe it very well. In any case, that method also fails when you've got objects that aren't in clearly delineated layers... or where you have further parts of the same object, like the far end of a destroyer, which is out of focus. That kind of thing can't be done convincingly with clever blur techniques.
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[font="SerpentineDBol"]. . . . W H O . I S . T H E . M A N , . W H O . I S . T H E . M Y T H ?[/font]

 
Quote
Originally posted by J.F.K.


Similar, but it doesn't produce the same effect as something which is out of focus. The light acts differently... I'm not sure if I can describe it very well. In any case, that method also fails when you've got objects that aren't in clearly delineated layers... or where you have further parts of the same object, like the far end of a destroyer, which is out of focus. That kind of thing can't be done convincingly with clever blur techniques.


oh, ok, i was just reffering to the image you posted, it looked like it was made with that technique
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Odyssey

  • Stormrider
  • 28
Depth-of-field rendering in lightwave is easy. You need to select the camera, then go to the camera menu. Make sure anti-aliasing is on medium or higher, then select the depth-of-field button. Click focal distance (the distance at which objects will be fully in focus) and alter that as appropriate. There's an option to visually show the focal distance, but I've lost it ^_^ Just use trial and error until you find the correct focal distance to use for each render.
As for f-stop... On cameras you get a longer depth of field with a higher f-stop setting, and a smaller with a lower. It's to do with the size of the lens - higher f-stops make the lens smaller. Anyway, as far as you're concerned, if you want a larger area to be in focus either side of your focal distance, you'd lower the f-stop. That works inversely as well.

As for that procedural background in the second render, lower the contrast and 'small power'. That should make the edges less sharp. Procedurals are fun - just remember to play around with the rotation and scale settings so it doesn't look the same all the time.

 

Offline Razor

  • 210
Quote
Originally posted by Tiara


Eh... made 1 other render :p

Ok, but back on topic. Dont wanna steal Razors topic ;)


By the way, Tiara, that render you made looks kinda cute. Well which is very unusual word to be used by me, but well. :cool:

 

Offline Tiara

  • Mrs. T, foo'!
  • 210
Well, thank you :)
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
Well, the Erin is one of my favorite ships... :D

1st one = Blah. Peopel already splained' why though.

2nd one = Excellent. Only problem is the Nebs I think are sharp kinda liek ash said, but hardly noticable. Engine glows rock. :yes:
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