Some news:
Terran rebalance almost complete - the biggest bit of our rebalancing project is almost finished, with only the fighters left to do. The (GTVA) Terrans have a number of exclusive weapons to use in four fighter categories - standard, heavy, advanced dogfight, and bomber.
Standard weapons are your bread-and-butter guns like the Subach, Prometheus, and basic heat and aspect seeking weapons. They can be carried by every Terran fighter class. Heavy guns can only be carried on bigger and more powerful ships like the Alves and Keres, and consume much higher energy and cargo capacities. Advanced dogfighting weapons are restricted to the more powerful light and medium ships in the game, as well as the most modern heavy fighters. They consume less energy/cargo and do less damage than heavy weapons, but are more efficient. Bomber weapons are torpedoes and very heavy plasma cannons that can blow a capital ship apart by themselves.
Capital ships also have their own unique turret weapons. The Terrans have an advanced array of turret primaries such as disruptor beams for shutting down capital ships and fighters, anti-fighter cluster guns to give cruisers a much-needed wide field weapon, EMP and energy leeching blasters, mass drivers, 'superflak', and shield-killing photon cannons. They only have a few interesting turret secondaries though, as we want to differentiate between each race/faction's technology.
Different classes of capships are now very much single-purpose. Cruisers are the best anti-fighter platforms and can make deadly zones of fire with their advanced weapons. Corvettes can still fend off cruisers but they are designed for supporting rather than offensive duties. Their disruptor, EMP and leeching turrets can hinder both large and small targets for other forces to destroy. Destroyers are the best all-round ships, with anti-fighter classes providing a long-range screen against fighters and bombers, anti-ship classes tearing apart larger targets, and carrier classes doing a bit of both AND launching their fighter squadrons. As for the classes above this, you'll have to wait and see.
We will be applying these templates to the other factions with a few alterations, but the goal is to make Inferno less of a anything-bigger-is-better game and a lot more role-based.