Author Topic: Inferno News  (Read 42114 times)

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Offline Woomeister

  • Infyrno Missile
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Quote
Originally posted by Zarax
Hmm... This place has been silent for too long...
Any new teaser for your fans?


Nothing yet, maybe soon.

  

Offline Kosh

  • A year behind what's funny
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How soon is soon?
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
Replace and press any key

 

Offline Trivial Psychic

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However long it takes for then to become now. ;)
The Trivial Psychic Strikes Again!

 

 
Hey all welcome the noo'b :D any ways i wanted to know if u guys r still working on this mod cuz it sounds great :) also i would like to know if you recomend any other conversion mods

 
Yes, we're still working on it - and AFAIK there aren't any other publicly released conversions yet.

 

Offline Turambar

  • Determined to inflict his entire social circle on us
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Now we need proper hi-res 32-bit super1337 effects, and I'm on it!
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 
I just finished Inferno chapter 1: GTVA............................it's AWESOME........................i really felt like i was playing FS3!!!

When are you gonna release chapter 2!?
Developing a FS2 Campaign:
Corruptible, everyone has a price

 

Offline Woomeister

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When it's done :D

 
damn...
...there will be new music tracks???

that's the best thing from Inferno...........
Hidden..........just........killed me....
Developing a FS2 Campaign:
Corruptible, everyone has a price

 

Offline Woomeister

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All the ones from R1 and Frantic and Frantic-B.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
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  • Syndral Active. 0410.
Hidden's not the really good track, though. The one I liked so much, the battle track for Old Enemies, is labeled in the VP as htcombat.wav

Presumably that's still from Hidden Terror, but it's not the track called hidden.wav.[/nitpicking]
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Woomeister

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hidden.wav is the ambient file
htcombat.wav is the battle music

Both are from the same music set.

 

Offline WMCoolmon

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Quote
Originally posted by Woomeister
All the ones from R1 and Frantic and Frantic-B.


Will they be recompressed to something other than ADPCM...say, OGG? (If it wroks for 'em, Mr.Fury's been having some problems I should investigate sometime)
-C

 

Offline Woomeister

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I've converted the entire fs2 music into OGG and will do so with ours too. However the current INF Build doesn't have OGG support and I'm having linking problems with the new OGG code and so can't compile a new build. So I haven't been able to test them yet :D

I'm currently working on a standalone prototype (that's why the fs2 music was converted too) to make using the INF Builds easier, so compressing the fs2 music was kind of important as it takes up most of the space that the remaining fs2 files take up.

 

Offline Kie99

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How many Gargants and Gigas are there?
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Woomeister

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You'll only see one of each :p

 

Offline Kie99

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Whoops wrong thread
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"