Author Topic: economy  (Read 5248 times)

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Offline KARMA

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personally i don't need this, but i think it could be somehow cool
what about an economic system like tachyon?
i mean the possibility to store money in the player file like the points; to receive money in a mission if you succesfully complete objectives, and maybe even from kills; and the possibility to do things with moneys, like call in repair ships (that will cost depending from your damages and ammo status) during mission, buy primary and secondary weapons and ammo during loadout, buy or rent ships during ship selection.
it will give nothing to standard campaigns, but new campaigns could be studied to benefit from this thing, producing more involvment, maybe a story more centered to the individual pilot rather that epic battles, etc etc, it could be cool i think

 
Yeah, why not... It could enable a different kind of gameplay, like... some kind of bounty hunter, mercenary or pirate environment. The main campaign is set in military world so it isn't needed in there, but it would make sense in those environments. Successes bring in more money to buy more supplies and so forth...
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Offline Stryke 9

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Yeh, this and the ship thing I wanna see, too. For it to work, though, requires a continuity setup, which I think they've got on the list as one of the big changes. Right now, with the exception of red alert missions, values don't carry over from one mission to another, and you're essentially playing a series of wholly independent missions rather than one unified campaign.

 

Offline karajorma

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Basically all you'd need would be two changes.

1) Persistant variables (like Stryke said)

2) The ability to pass that varible and have it displayed on the screen somewhere. Now personally I wouldn't have that hard coded as money. Make it so that a particular variable can be passed to a certain area of the screen. Then leave it up to the campaign designer to make the HUD graphic with the $ or £ sign on it.
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Offline Galemp

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Why not use the Points code? Right now the number of points you get is hidden, and is only evident when you get promoted. All we need is a way to make the points visible and have some way to 'spend' them.
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Quote
Originally posted by GalacticEmperor
Why not use the Points code? Right now the number of points you get is hidden, and is only evident when you get promoted. All we need is a way to make the points visible and have some way to 'spend' them.


i think it would be better to make a couple of file handler SEXP's, as suggested before, since those can be used for more things then just this.
just a few sexps which write variables into a txt file, and some to read/edit them. easy as pie.
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Offline karajorma

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Nah. If you're going to use money it has to be cold hard cash :)

That said if you do what I was suggesting there is no reason you couldn't make the points accessible for players who wanted it. Might be kind of fun to play a mission and watch your point counter skyrocket when you see a sath you hit only once get blown apart by beams :D
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Offline Steel

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i would beg of you to not turn this into a privateer/freelancer thing...  this game is about the fighter pilot and the epic battles and campaigns, and therefore has a certain feel...  change that and much will be lost...if you ask me (well, who did anyway!?!) :)
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Offline Amon_Re

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I'm in favour for it, if the engine can be expanded with this functionality without compromising backwards compatibility, i'd say, go for it :)

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Offline Steel

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It COULD be developed as a seperate dev tree or option or game for those that would want this...to keep the original feel of a pure space combat game intact for those that do not favor this...
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Offline Amon_Re

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Quote
Originally posted by Steel
It COULD be developed as a seperate dev tree or option or game for those that would want this...to keep the original feel of a pure space combat game intact for those that do not favor this...


Why do that? If they can implement it in FS2Open, and the person doing the expansion that uses it, he'll probably have to enable it through SEXP's, so if you were to use this (unexisting) version of FS2OPEN with eg the original FS2 campaign you wouldn't notice it at all.

The only downside to this might be the increase in memorycompsumption (really should drop in more ram ;))

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Offline Stryke 9

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Or just people who don't want it don't use it, just like anything else. No table function in the source is really mandatory, you could play the game on as simple or as complex a level as you want. You can play the original campaign on the SCP like it's the same as always (with a few more dials and ****, eventually at least), if you like. And if you don't even like that much change, you just plain play old FreeSpace. If you make money irrelevant in your campaign, fine, then there's no money. If you want a nice, massively modifiable fighter sim to turn into your own Privateer, then go right ahead- there's no point in restricting the option for it simply because some people don't want these things to be a consideration for their campaign.

Considering how, even with the poly limit upgrades and better texes, FreeSpace isn't exactly a memory hog compared to, say, any game made in the past two years, so what? Memory's still cheap anyway.;)

 

Offline Amon_Re

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My point exactly Stryke :)

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Offline Stryke 9

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Of course, come to think of it, last time I put more memory in my computer, it freaked out, and actually ran slower and was unstable. Hmm.

NO! CAN'T CHANGE ANYTHING! KEEP IT LOW MEMORY!!!!

 

Offline Amon_Re

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Ahh... Was that in the times of Windows98? ;)

You know, memory can't slow down a computer, but the OS might freak out :)

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Offline Stryke 9

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It's 2000, but I don't think that's the issue. It's got some freaky hardware problem, just won't let any more memory in. It's still pretty damn fast, but it doesn't have much memory right now. Two CPUs, fancy graphics card, and about 512K of memory. Pff.

 

Offline Amon_Re

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Quote
Originally posted by Stryke 9
... Two CPUs, fancy graphics card, and about 512K of memory. Pff.


512k?:eek2:

You can't even use an MS-DOS 6 bootdisk with that! :ha:

Hehe :)

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Offline Stryke 9

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Eh, megabytes. Typo. Very funny.:ick

And I practically can't. Winamp ****s all when I run it.

 
ok, back on topic, what would be easier, putting this stuff in the pilot file, the campaing progress file, or making seperate file handler SEXPS, which can make/write/read txt files?

edit:

just thought, i'm in favour of the txt files, because it would be easier to make other programs read txt files, then make them read the pilot or campaign progress files.
just another newbie without any modding, FREDding or real programming experience

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Offline Steel

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if it is an option to turn on or off, cool...but don't force it.  i stated this in the thread in General as well:

a military pilot is issued his equipment and that is it.  you do not get to buy/sell/trade stuff...  money showing up on screen is not at all realistic for a military pilot, and kills the feel.

if a seperate campaign, ships, etc were created to utilize a feature that is turned on by that campaign, then cool!  i might even give it a whirl...

but the game IS a military space combat game...so i say add this ON to it, not INTO it as it changes the feel and gameplay...
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