Alright, bare with me as I've recently broken my hand and can only type with one. I opened up fred2 for the first time and designed something just to see a beam fight and purdy explosions, using fred2_open3_5_3. I am extremely wet behind the ears, but I seem to have a problem and can't find the solution in karajomas walkthru, the help, or searching here. Two problems:
1. In ship editor, I set my wings of ursa's to have maxim cannons and loaded with helios. When I load the mission and get to the loadout screen, the ursa wings either don't have any weapons or they have completely different ones (like subachs and trebuchets). I know they can have the loadout cuz I can select them in mission weapons screen. Why isn't it coming out from Fred2? I know someone asked this before but I couldn't find it.
2. I have those Ursa's (2 wings, 2 ships each, # of waves: 3, threshold: 0) and herc2's (2 wings, 2 ships each, # of waves: 3, threshold 0) arriving and departing from an orion. I also have 2 molochs in the mission, one with 2 wings (4 ships each, 1 wave) and the other with a single wing (4 ships, 1 wave). The ships are set to depart when a good-guy freighter who comes in later is either destroyed or departed.
Here's the problem. When I go to save, it beeps and tells me that X wing requires a valid departure target. I go back to wing editor and see that one of the orion wings suddenly lost its docking target under Departure. I set it back to the orion and cycle thru the wings (using Next). When I get back to that wing, the departure target is missing again. If I get that wing to finally save to orion, one of the moloch wings suddenly loses its departure target. It seems like its always the next wing who loses its departure target when one gets designated (doesn't matter if they're departing to the same ship or not. Any idea why?
A little background:
2 Moloch class and 2 cains are camping in either side of a jump node. I have it set up that an orion will jump in from the node and go to a waypoint a ways off. the 2 molochs and cains then begin to move along side the orion to waypoints that are on either side of the waypoint the orion was going to. A few seconds from arriving, bombers and escorts pump out of the bays of the orion and molochs to take each other out. Once the orion gets to that waypoint, a Leviathan and Triton will warp in from the opposite side of the node and head to the jump node, warping out when it gets there. The orion will then turn around and head back to the jump node and warp out (consider this story: the shivans have overrun a system and guard the only entry or exit into that system. Unfortunately, a freighter and its escort carrying important stuff got left behind in the system. An orion jumps in to lead the camping shivans away til the freighter and leviathan can jump in and jump out thru the node). The fighters and bombers will depart when the freighter has either been destroyed or departed.
Thanx guys. I give myself a scooby snack just cuz I typed that all with one finger.