Originally posted by petmar
I am presently working on slightly modifying the physics library to account for newtonian and keplerian physics... Calling all coders interested in helping!
Woah, hold on there a minute. When you say "to account for", do you mean you're replacing Freespace physics with newtonian physics, or making it toggleable between the two? I haven't seen much support for your ideas so far (Out of a community of 500). I don't see anything wrong if you're making everything optional and off by default (More options are good

), but actually changing the physics engine wholesale is almost certainly going to spark protest.
Oh, and a while back there was some discussion on making it possible to have turrets face sideways...IIRC, there was some major physics reworking that would be needed in order to make it work. Since you'll already be digging around in the physics code, you might be able to modify some stuff to make it easier for a more determined attempt. (WARNING: I have done almost no research whatsoever on this.

)
Edit to replies: Actually, IMHO, realistic physics should be toggleable on a per-mission basis