Originally posted by petmar
2. Asteroid fields: These should all be active. Asteroids are loose mass, and so are attracted to the most massive things in the area. This might include things on your escort list, however, it may not, as well. Therefore, all objects should have swarms of asteroids on them, and the smaller ones are the ones to be concerned about. This is because of the simple fact that small objects brought up to high speeds by massive gravitational fields will induce massive damage. Think rail gun, folks.
1) In real life you don't ever get asteroid fields that dense anyway so if you're being realistic you should get rid of the entire asteroid field and put 1 single asteroids in the entire mission.
2)As for gravity pulling the asteriods towards ships that's a little unlikely. The size the asteroids are they aren't going to be attracted towards ships by any significant degree. Let me put it this way do you see skyscrapers pulled towards each other by their gravitational pull do you? Yet they are bigger than many of the asteroids.
The idea is that the ship just happens to be in the path of the asteroids orbit. Yep I know that's nonsense considering that the asteroids are all travelling in different directions but asteroid fields look good so I'm using them as is.
Originally posted by petmar
3. Stars: I remember this one time i was playing X-Wing... back in the early days... and I flew into a star. Yes, i know it sounds ridiculous, but there was gravity, and it actually incinerated me! Why not make gravity active, and allow star modification?
While you can write a mission where the heat of a star will eventually melt your ship I doubt that the distance you can cover in a FS2 mission would make a difference one way or another. You can only travel a few kilometres before you get blown up for desertion anyway and I really don't think that would be enough. If you're close enough to the instant incineration point that it's 10,000m away then at the point you're at you'd be incenerated after maybe 5 seconds exposure. You simply can't write a working mission that close to a star.
Just move further out and simply do a timed mission
"..Alpha you've only got 5 minutes before the heat sinks on your craft fail and incenerate you.."
The same goes for gravity for planets. Some people want to run missions where if you get too close to planet X or a a black hole X you automatically die cause you're pulled in.
What they are of course forgetting is that gravity doesn't magically start working at a certain distance.
If the gravity at point X is so large you can't escape then the gravity 10,000m away will probably be so large that you're barely moving away.
If you want either of these features and you get someone to add them in (they better be optional though) go ahead but don't kid yourself that they are more realistic cause I really don't think they are.
Anyway welcome to HLP and sorry for the Trial by Fire