Author Topic: Nah nah can't see me!! (Cloaking by Warlock)  (Read 4468 times)

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Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
Nah nah can't see me!! (Cloaking by Warlock)
Thanks Set   Nice idea you gave me  heh

 

 

 



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Warlock
DeathAngel Squadron
CO

Do or Do Not,..There Is No Spoon
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We may rise and fall, but in the end
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Warlock



DeathAngel Squadron, Forever remembered.


Do or Do Not,..There Is No Spoon

To Fly Exotic Ships, Meet Exotic People, and Kill Them.

We may rise and fall, but in the end
 We meet our fate together

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Nah nah can't see me!! (Cloaking by Warlock)
It worked! Sweet!  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Nah nah can't see me!! (Cloaking by Warlock)
what, did you give it an invisable texture?

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Bobboau, bringing you products that work... in theory
learn to use PCS
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Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
Nah nah can't see me!! (Cloaking by Warlock)
yup.

Merely a start to an idea.

Now....if only we can figure out a way to give a ship TWO fully working Shield meshes,..make the outer mesh textured this way.  

That way as it's depleted the "cloak" is lessened.


Source code or doable without recoding?

------------------
Warlock
DeathAngel Squadron
CO

Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum
Ghosts of the Past WebSite
To Fly Exotic Ships, Meet Exotic People, and Kill Them.


We may rise and fall, but in the end
 We meet our fate together
Warlock



DeathAngel Squadron, Forever remembered.


Do or Do Not,..There Is No Spoon

To Fly Exotic Ships, Meet Exotic People, and Kill Them.

We may rise and fall, but in the end
 We meet our fate together

 

Offline Ace

  • Truth of Babel
  • 212
    • http://www.lordofrigel.com
Nah nah can't see me!! (Cloaking by Warlock)
What could also work is a special explosion .ani which is black, and a fighter weapon with a short lifespan, no damage, and explodes at the end of it's life. (i.e. that means when you press the trigger, the black explosion surrounds your ship)

I played with it in FS1, but never did much with it.

Also, with the sourcecode, you could have a second shield layer which the code for shield glow appearance is actually reversed where when you fire the shield texture in that area disappears.

That would give the effect of the cloaked ship slightly decloaking in the region hit.

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Ace
Staff member FreeSpace Watch
 http://freespace.volitionwatch.com/

[This message has been edited by Ace (edited 02-25-2001).]
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 
Nah nah can't see me!! (Cloaking by Warlock)
Hey warlock... if that one makes the ship dissapear and re-apear, please send it to me because I need one for a boss fighter that you fight at the end in my campaign.

 

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
Nah nah can't see me!! (Cloaking by Warlock)
Either your server is down or those are well-cloaked pictures.  
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 
Nah nah can't see me!! (Cloaking by Warlock)
lol
I can't see 'em either

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Offline Zeronet

  • Hanger Man
  • 29
Nah nah can't see me!! (Cloaking by Warlock)
  i really wanted to "see" the cloaked ships.
Got Ether?

 

Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
Nah nah can't see me!! (Cloaking by Warlock)
ummm ppl...look at the DATE of this thing  
Warlock



DeathAngel Squadron, Forever remembered.


Do or Do Not,..There Is No Spoon

To Fly Exotic Ships, Meet Exotic People, and Kill Them.

We may rise and fall, but in the end
 We meet our fate together

 

Offline Anaz

  • 210
Nah nah can't see me!! (Cloaking by Warlock)
ok, funny idea, make black texture, put it on a mesh around the model, and make it a destroyable subsystem, then when it got destroyed, the ship would be de-cloaked. You could use the 'do-not-show-up-on-sensors' tag in the tbls or in the mission. I thinks that would work, and I would do it if I knew how to make destroyable subsystems  

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_____________________
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Creator of the mod that will not be coming for a while
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You WILL go to warpstorm...

 

Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
Nah nah can't see me!! (Cloaking by Warlock)
Actually the concept was based of FS2's use of green textures as transparent. This way Stars show through the model instead of a big black shape  
Warlock



DeathAngel Squadron, Forever remembered.


Do or Do Not,..There Is No Spoon

To Fly Exotic Ships, Meet Exotic People, and Kill Them.

We may rise and fall, but in the end
 We meet our fate together

 
Nah nah can't see me!! (Cloaking by Warlock)
Hmmm... however some people said that with Voodoo cards that the green texture will show up as green which sucks. However, I was thinking that someone could do this through coding if you want an AI controlled ship to do it. You could tell the ship to warp out... and then warp back in after about 15 or so seconds, but in a different position. However, I don't know how to get it done myself.

 

Offline Anaz

  • 210
Nah nah can't see me!! (Cloaking by Warlock)
 
Quote
Originally posted by Warlock:
Actually the concept was based of FS2's use of green textures as transparent. This way Stars show through the model instead of a big black shape  

can't you shoot through invisible? or is that specifically the texture named 'Invisible'? I had a coolish idea, and that could be used to create ice asteroids (i.e. titan ae), is to use 0,255,0 and pixel-apart grid of an ice-blue color, and that would keep some solid lookingness, that could still be seen through...

I think it could work

------------------
_____________________
-Analazon
Creator of the mod that will not be coming for a while
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Nah nah can't see me!! (Cloaking by Warlock)
you can shoot through it if you set it to be shoot throughable in the tables.

------------------
Bobboau, bringing you products that work.............. in theory
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Nah nah can't see me!! (Cloaking by Warlock)
 
Quote
Originally posted by Analazon:
can't you shoot through invisible? or is that specifically the texture named 'Invisible'? I had a coolish idea, and that could be used to create ice asteroids (i.e. titan ae), is to use 0,255,0 and pixel-apart grid of an ice-blue color, and that would keep some solid lookingness, that could still be seen through...

I think it could work


that wouldn't work because of the texture smoothing.
SCREW CANON!

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Nah nah can't see me!! (Cloaking by Warlock)
no I think it would, but I may not understand what we was saying.

------------------
Bobboau, bringing you products that work.............. in theory
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Nah nah can't see me!! (Cloaking by Warlock)
 
Quote
Originally posted by Bobboau:
no I think it would, but I may not understand what we was saying.


like transparent bitmaps in old games, for exemple a shadow under a sprite, they made a black/noc colour grid, the background shown between the black dots, creating a shadow effect (same thing for windows, creating a glass effect). With the map smoothing, it would most likely look terrible.

SCREW CANON!

 

Offline aldo_14

  • Gunnery Control
  • 213
Nah nah can't see me!! (Cloaking by Warlock)
 
Quote
Originally posted by venom2506:
like transparent bitmaps in old games, for exemple a shadow under a sprite, they made a black/noc colour grid, the background shown between the black dots, creating a shadow effect (same thing for windows, creating a glass effect). With the map smoothing, it would most likely look terrible.
On the other hand, a little black or white  overlaid could create a neat distortion effect to make the craft partially visible and more fun to fight against




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Offline Red5

  • 27
    • http://www.roughnecks.org
Nah nah can't see me!! (Cloaking by Warlock)
 yes here come the Shivan Brel class Birds of Prey.
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