Author Topic: Cloaked ships  (Read 5010 times)

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Hmmmm... what about through coding? Would it be possible to make a beam cannon trigger the cloak?

Also, if there is a model under the cloak, how come it isn't visible?


How many polys doese FS2 allow for ships maximum?

If a black beam cannon is made inside the fighter, would it cause the ship to cloak since FS2 sees black as see through suposedly?

Another alternative I was thinking of, is to use the engine glow texture. Yep, engine glow. I noticed on the comet that there are many different shades of engine glow throughout the models. I was thinking that if you could make one of these engine glow textures so you for the most part can't see it, you would have another way to cloak that anyone could see. Or even the black ship meathod could work.


Someone also mentioned a phasing cloak. Is this possible? If you can decide the ammount of time it takes between phasing, then I could use that meathod for the AI controled version of the fighter.

If nothing else I will try the decloaked/cloak/decloak meathod.

 

Offline aldo_14

  • Gunnery Control
  • 213
I don't think it's really worth the effort & compromise for cloaked ships, IMHO.

Oh, and WS-Thunder, I accidently moved you to my ignore list (didn't realise it was your ICQ username)... I'll edit my thingy if I can to remove it.

Sorry.

Oh, and I did a wee post related to this one ages ago about some possible cloaking methods.  

[This message has been edited by aldo_14 (edited 12-07-2001).]

  
Hey aldo,

   Actually this is one of the most important elements in my campaign at the moment. This is the big nemisis ship in the game so it needs to be in this form. This procedure will be done only to one fighter, however it will be used many times during the game.