Author Topic: Cargo and speed  (Read 5956 times)

0 Members and 1 Guest are viewing this topic.

Offline diamondgeezer

You know how a cargo container slows down the transport hauling it? Could this feature be made optional, as a FRED flag or ships table flag or something? Makes my ISSAPCs behave all gay, you see.

 

Offline Starks

  • 29
ISSAPC?
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
It could, but whether in the end it's really desirable is another question altogether. After all, higher mass=higher inertia. Just make the transports faster when unladen.

 

Offline diamondgeezer

Well, I thought about rasing the speed and then using the speed-cap SEXP to keep the speed equal, whether laden or unladen. But what if the ship is ordered to attack when unladen? It'll rush off at full speed.

Stryke mate, I think we need to be wary of people dubbing suggested features undesirable simply because they could cause problems if not properly used - remember the thread asking for multiple docking? Zylon said people would abuse the oppertunity to dock millions of ships and probably crash the game. After that, the suggestion died. This kind of attitude will stifle many new ideas - it'd be like V saying 'we better not let people place ships in a mission, in case they put in too many'.

Could a coder please let me know whether my request is workable, and whether it will be added to the to-do list?
« Last Edit: May 09, 2003, 10:24:49 pm by 170 »

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
I'm not talking improperly used- it's Zylon's thing to find ways to abuse stuff. My thing is finding much simpler ways of producing the same effect without a code change.

Ah, assuming that anything would be simpler than a code change, I suppose.:D

 

Offline diamondgeezer

So... can you think of a way around my problem? Or are you going to defer to the experts?

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
DG I've never tried this but what happens if you adjust the weight of the cargo container?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
Mass, you mean? Possible. It must do something.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Quote
Originally posted by Stryke 9
Mass, you mean? Possible. It must do something.


I would expect so. The game uses it for decided what gets knocked about by the morningstar but it might use it here too.
As for the weight/mass mix up that's an easy mistake when you aren't fully awake yet :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
It's useless in the kinetic weapons department, though, because only the Neph has a different value. I think it must have been intended to be used for a much bigger set of functions that they never finished before release- you'll always find these half-completed remains of old code in games.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
I was thinking more along the lines of why a morning star can push a fighter or bomber around but can't do the same to an Orion but I guess we'll have to wait until someone who has looked at the source shows up and tells us :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Starks

  • 29
What size of ship is the Morning Star limited to? Can it push a Poseidon or Ellysium?
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
Yeah, a little. If you go all-out on a transport from the front, you can see it get knocked around a bit.

 

Offline diamondgeezer

Perhaps the Morning Star moves ships based on the class flag, ie fighter, bomber, transport, huge, etc. And yes, I thought about lowering the pod's mass, but then you risk having the thing thrown all over the place by collisions.

For now, I've bodged a solution - using a single model to represent the docked craft. To be honest, I might get away with this since I probably won't have my ISSAPCs swapping ISSCVs all that often...

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
What about when you switch the UHOJB with the NRAAN and modify the TLA to fit the SNK profile?

 

Offline Starks

  • 29
What do all these abbreviations mean?
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline diamondgeezer

ISSAPC = Inter Solar System Armoured Personel Carrier

ISSCV = Inter Solar System Cargo Vehicle

Stryke = Spam

I've told you before, LLL, go watch some Space: Above and Beyond. Do it now, or Stryke gets it.

 

Offline SGT_R22eR

  • 25
  • The Nordic Frenchman known as Exakt now
One problem is that the current FS2 engine doesn't depend on newtonnian physics, where you would have inertia in all axis, but the game engine only supports foward inertia (coming to a stop takes time, but you don't slide when turning or even continue your movement in one direction while the cockpit faces the other way). It would require a full engine overhaul to incorporate that stuff. Sure it would be useful for a lot of mods (TBP for example), but will be extremely difficult.
If we're the only people in the universe, it would be an awful waste of space.
A leader is a man who can adapt principles to circumstances.
The most valuable commodity I know of, is information.
Through the perception of illusion, we experience reality.
I run in circles on a daily basis.
There is a fine line between genius and foolishness... I walk on it permanently.
Proudly supporting Diaspora
Now mostly known as Exakt

 

Offline diamondgeezer

I ask for one little thing, and it turns in to a physics debate. Every single time I post in the SCP forum... I'm getting properly fed up of it :blah:

Of course I'm not a coder, but given the apparent complexity of what I'm requestin, I'd put a dollar on a programmer having been able to imlement my request in less time than it's taken for people to hijack yet another thread...

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Calm down DG. It's only one post and from someone new to the board as it is. Besides it did seem like you'd solved the problem.

Welcome to HLP SGT_R22eR. You may wish to have a look at
this thread if you want to look at a discussion about realistic physics in action.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]