mmm, kind of off-topic, but here goes:
anyone here know how to make solid (i.e. closed) NURBS lofts in Maya? I'm making an engine for a little something I thought up in English class, but the NURBS surfaces just leave a big hole in the front unless I shrink the NURBS curves to form a straight line.
I
suppose this might work, but it seems to me that the CV's would all be a little bit apart and any decent 3d conversion parse would interpret them as this (as opposed to being in the same place) without "seeing" any connecting poly's...
I was also thinking the NURBS to Polygon's function might do something about it...
bleh, mouthful, dunno if it makes sense, but I know what I was thinking

anyway, gtg for dinner, bbl
Bob
maybe more?