Author Topic: Maya question  (Read 1536 times)

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mmm, kind of off-topic, but here goes:

anyone here know how to make solid (i.e. closed)  NURBS lofts in Maya?  I'm making an engine for a little something I thought up in English class, but the NURBS surfaces just leave a big hole in the front unless I shrink the NURBS curves to form a straight line.

I suppose this might work, but it seems to me that the CV's would all be a little bit apart and any decent 3d conversion parse would interpret them as this (as opposed to being in the same place) without "seeing" any connecting poly's...

I was also thinking the NURBS to Polygon's function might do something about it...

bleh, mouthful, dunno if it makes sense, but I know what I was thinking :D

anyway, gtg for dinner, bbl

Bob
maybe more?
Hippie. n. a long-haired unconventionally dressed young person

 
c'mon guys, 29 views and no thoughts or speculations whatsoever? :(
:tear:

Bob
Hippie. n. a long-haired unconventionally dressed young person

 

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
I don't know enough Maya to be able to help. Check the help files and also look under the menus if something fits (check so that you have the modeler UI thing active. Wow - that's real bad description :o).

Edit: should read what I post. :lol:
« Last Edit: May 15, 2003, 07:35:10 am by 263 »
Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

  
mmm, I think I already did that, but I'll do it again when I get home, at least I'll be under the illusion of doing something productive :lol:

by modeller UI, I assume you mean the toolbar, as opposed to the animation, cloth or render ones...
the help files for maya 4.0 and 4.5 differ greatly, unfortunately.
4 was more about hands on from the beginning, 4.5 is like rote memorization or some such mess.

well, I've got my night laid out for me, thanks ryx :)
Bob
Hippie. n. a long-haired unconventionally dressed young person

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by NecroBob
c'mon guys, 29 views and no thoughts or speculations whatsoever? :(
:tear:

Bob


well, around here, I don't think there's a single maya user.
Wevil knows a bit about it, maybe.
SCREW CANON!

 

Offline Heru

  • 23
Quote
Originally posted by NecroBob
c'mon guys, 29 views and no thoughts or speculations whatsoever? :(
:tear:

Bob


I haven't bean on for a few days, and I just saw your Maya question. You can't create a closed object with NURBS. A NURB surface is a series of patches were the parameterization exactly the same for every part so it looks closed. Also NURBS to Polygon's would have no effect on this.