Author Topic: Enhanced 3rd Person View  (Read 11941 times)

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Offline TrashMan

  • T-tower Avenger. srsly.
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  • God-Emperor of your kind!
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Enhanced 3rd Person View
No...I'm not sceptical...I like the idea...a lot...
But the SCP staff tends to be busy...
And there are lots of guages that you would need....

Anyway.....BUMP!:D
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Offline Ulala

  • 29
  • Groooove Evening, viewers!
Enhanced 3rd Person View
Could be cool. I think giving it a try, if it's not too much trouble, is reasonable.
I am a revolutionary.

 

Offline phreak

  • Gun Phreak
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Enhanced 3rd Person View
i've been looking at this, updates to come
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Offline Knight Templar

  • Stealth
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  • I'm a magic man, I've got magic hands.
Enhanced 3rd Person View
we love you :D
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

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Offline phreak

  • Gun Phreak
  • 211
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Enhanced 3rd Person View
this ok?
i don't know what to do with the radar though

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Offline LAW ENFORCER

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Enhanced 3rd Person View
too close, too close!


or was it hot?

anyway, radar ummm... all the conors are filled youd have to squish it in somewhere
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Offline Zaxzon

  • 23
Enhanced 3rd Person View
I like it. With the radar would it be possiable to size it down and move it to the upper right hand corner maybe?
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Offline J3Vr6

  • 28
Enhanced 3rd Person View
Quote
Originally posted by LAW ENFORCER
too close, too close!



It looks great, but is it possible to get the ship a little farther out?

I also think the radar could go in the corner.  But its ok where it is now if you had the ship farther.
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Offline Knight Templar

  • Stealth
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  • I'm a magic man, I've got magic hands.
Enhanced 3rd Person View
A little farther out and down a smidge and it would be perfect :yes: :D
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 
Enhanced 3rd Person View
Quote
Originally posted by Knight Templar
A little farther out and down a smidge and it would be perfect :yes: :D


Ditto. No need to move the radar in that case.:)
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Offline Anaz

  • 210
Enhanced 3rd Person View
it should dynamically scale it based on the tech room centerpoint & the tech room scaling factors. Tech room itself is a bit far out, so mebby tech zoom factor /2
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Enhanced 3rd Person View
Brilliant! This'll be great when it's done.

Sid.

 

Offline Ulala

  • 29
  • Groooove Evening, viewers!
Enhanced 3rd Person View
:nod:
I am a revolutionary.

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
Enhanced 3rd Person View
lets try this again

Offically approved by Ebola Virus Man :wtf:
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Offline J3Vr6

  • 28
Enhanced 3rd Person View
When turning, does the screen delay before matching the ship, ie. you see the side of the ship a bit when you turn?

It looks great, Phreak.  Can the ship be pushed out and lower a little more and seen down from an angle (45 degrees up from the ships center line)?
"I wanna drink til I'm drunk, and smoke til I'm senseless..."
-Tricky

"Hey barkeep, who's leg do I have to hump to get a dry martini around here?"
-Brian, Family Guy

 

Offline Grey Wolf

Enhanced 3rd Person View
I think that would interfere with aiming straight.
As a note, I think at least a reduced target box should be present. Otherwise, it's a bit difficult to do things like sub-target. Just a small box with name, subsystem name, and distance should be sufficient.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Knight Templar

  • Stealth
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  • I'm a magic man, I've got magic hands.
Enhanced 3rd Person View
How would it hurt aiming strait? the reticule is still there...

and the planet in the background looks nice btw :yes:
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

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Offline Nico

  • Venom
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Enhanced 3rd Person View
Quote
Originally posted by Knight Templar
How would it hurt aiming strait? the reticule is still there...

and the planet in the background looks nice btw :yes:


think about it, if you see your ship bank etc, the nose won't point toward the target reticle anymore. unless by some miracle they can make the reticle move accordingly, well, the ship has to remain still on your screen.
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Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
Enhanced 3rd Person View
oh, if you see your ship bank, then yea. We could always give it the freelancer style targeting style. Hell, we might as well make it the freelancer view and then implement your mouse flying.  

But if thats too much work (It seems really cool, but if it is...) then just don't make it visibly bank.
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 
Enhanced 3rd Person View
Quote
Originally posted by Knight Templar
oh, if you see your ship bank, then yea. We could always give it the freelancer style targeting style. Hell, we might as well make it the freelancer view and then implement your mouse flying.  

But if thats too much work (It seems really cool, but if it is...) then just don't make it visibly bank.


No! No mouse flying! Unless I can still use the normal joystick and keyboard layout for FreeSpace 2.

Yeah, that's lookin' real good. Can't wait to give it a try.
« Last Edit: May 16, 2003, 02:51:44 am by 1149 »
"I feel the need, the need for SPEED!" -TopGun

"Live to fly, fly to live, aces high!" -from "Aces High" by Iron Maiden